Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | NEVERHOOD: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | NEVERHOOD: Only request actual save slots in listSaves. | Johannes Schickel | |
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2013-12-26 | NEVERHOOD: Add an option to scale the making of videos to full screen | Filippos Karapetis | |
2013-12-20 | NEVERHOOD: Disable the fanmade Russian Fargus release for now | Filippos Karapetis | |
This version has broken resources that corrupt the heap (e.g. the menu header). | |||
2013-11-24 | NEVERHOOD: Fix spacing errors | Strangerke | |
2013-10-31 | NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes | Filippos Karapetis | |
Quoting from the Neverhood wiki: "The Hall of Records is considered to be one of the longest and most tedious elements of the Neverhood, and takes approximately nine to ten minutes to walk through". This option allows the player to just skip past all of these tedious storyboard scenes | |||
2013-09-26 | NEVERHOOD: Add a patch system for broken resources in Russian versions | Filippos Karapetis | |
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case | |||
2013-06-28 | NEVERHOOD: Use the ScummVM dialogs for saving/loading | Filippos Karapetis | |
An option has been added to use the original ones, if needed | |||
2013-05-17 | NEVERHOOD: Add detection for Russian version. Requires more work | Eugene Sandulenko | |
2013-05-08 | NEVERHOOD: Move module files to own subdirectory | johndoe123 | |
2013-05-08 | NEVERHOOD: Changed the save/load menu to allow gaps in saved games to ↵ | johndoe123 | |
simplify game deletion | |||
2013-05-08 | NEVERHOOD: Fix GUI options and game copyright | johndoe123 | |
2013-05-08 | NEVERHOOD: Support game loading from launcher/command line | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up DiskplayerScene | johndoe123 | |
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class | |||
2013-05-08 | NEVERHOOD: Rename some CollisionMan methods/fields | johndoe123 | |
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods | |||
2013-05-08 | NEVERHOOD: Add support for the demo version | johndoe123 | |
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method | |||
2013-05-08 | NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵ | johndoe123 | |
GMM, in-game isn't finished yet) | |||
2013-05-08 | Merge branch 'master' | Willem Jan Palenstijn | |
2013-05-08 | NEVERHOOD: First code with basic detection, nothing else so far | johndoe123 | |