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path: root/engines/neverhood/detection.cpp
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2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case
2013-06-28NEVERHOOD: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
An option has been added to use the original ones, if needed
2013-05-17NEVERHOOD: Add detection for Russian version. Requires more workEugene Sandulenko
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123
2013-05-08NEVERHOOD: Changed the save/load menu to allow gaps in saved games to ↵johndoe123
simplify game deletion
2013-05-08NEVERHOOD: Fix GUI options and game copyrightjohndoe123
2013-05-08NEVERHOOD: Support game loading from launcher/command linejohndoe123
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class
2013-05-08NEVERHOOD: Rename some CollisionMan methods/fieldsjohndoe123
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods
2013-05-08NEVERHOOD: Add support for the demo versionjohndoe123
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method
2013-05-08NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵johndoe123
GMM, in-game isn't finished yet)
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: First code with basic detection, nothing else so farjohndoe123