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path: root/engines/neverhood/gamevars.cpp
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2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-12NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"Filippos Karapetis
Also, did some minor cleanup of the console commands (alphabetical reordering)
2013-05-08NEVERHOOD: Implement restart functionality (from both main menu and game logic)johndoe123
- Some minor cleanup
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class
2013-05-08NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still ↵johndoe123
TODO)
2013-05-08NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵johndoe123
GMM, in-game isn't finished yet)
2013-05-08NEVERHOOD: Add GameVars::dumpVars() for debuggingjohndoe123
2013-05-08NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247johndoe123
- Load SceneInfo140 from neverhood.dat - Some renaming
2013-05-08NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)johndoe123
- Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output
2013-05-08NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)johndoe123
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)
2013-05-08NEVERHOOD: Implement game varsjohndoe123