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path: root/engines/neverhood/gamevars.h
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2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-12NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"Filippos Karapetis
Also, did some minor cleanup of the console commands (alphabetical reordering)
2013-05-08NEVERHOOD: Implement restart functionality (from both main menu and game logic)johndoe123
- Some minor cleanup
2013-05-08NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)johndoe123
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class
2013-05-08NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still ↵johndoe123
TODO)
2013-05-08NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵johndoe123
GMM, in-game isn't finished yet)
2013-05-08NEVERHOOD: Add GameVars::dumpVars() for debuggingjohndoe123
2013-05-08NEVERHOOD: Cleanup and fixesjohndoe123
- Implement GameModule::initScene2801Vars() - Fix Scene1201::~Scene1201() which does some game logic stuff - Rename some stuff - Add more game variable constants
2013-05-08NEVERHOOD: Implement GameModule::createModuleByHashjohndoe123
This is used later when restoring savegames - Rename V_RING5_PULLED to V_RADIO_ENABLED - Implement Palette::fillBaseBlack and use it in Scene2803Small - Fix Scene2802 (show disabled radio if it's not enabled)
2013-05-08NEVERHOOD: Replace most of the literal digits in get/setSubVar with constantsjohndoe123
2013-05-08NEVERHOOD: Use constants for the numbers in get/setGlobalVarjohndoe123
Now the code is much more readable - Still TODO is to do the same with get/setSubVar
2013-05-08NEVERHOOD: Implement game varsjohndoe123