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path: root/engines/neverhood/graphics.h
AgeCommit message (Expand)Author
2013-08-05NEVERHOOD: Remove NRect constructorMax Horn
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-09NEVERHOOD: Add a console command to display the current surfacesFilippos Karapetis
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Merge TextSurface into FontSurfacejohndoe123
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
2013-05-08NEVERHOOD: Add SavegameListBoxjohndoe123
2013-05-08NEVERHOOD: Add TextLabelWidget (still doesn't do anything)johndoe123
2013-05-08NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as welljohndoe123
2013-05-08NEVERHOOD: Implement an experimental "render queue" to only draw and update w...johndoe123
2013-05-08NEVERHOOD: Graphics related changes/fixes:johndoe123
2013-05-08NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...johndoe123
2013-05-08NEVERHOOD: Implement TextSurface, used in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ca...johndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08NEVERHOOD: Add Scene2706johndoe123
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Implement Scene1004johndoe123
2013-05-08NEVERHOOD: Implement Scene1005johndoe123
2013-05-08NEVERHOOD: Implement color replace in AnimatedSpritejohndoe123
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...johndoe123
2013-05-08NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...johndoe123
2013-05-08NEVERHOOD: Module1000 and Scene1001 skeletonsjohndoe123
2013-05-08NEVERHOOD: Start with AnimatedSprite and AnimResourcejohndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123
2013-05-08NEVERHOOD: Add morejohndoe123
2013-05-08NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)johndoe123
2013-05-08NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)johndoe123