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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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graphics.h
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Author
2013-05-08
NEVERHOOD: Clean up DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Merge TextSurface into FontSurface
johndoe123
2013-05-08
NEVERHOOD: Simplify resource loading
johndoe123
2013-05-08
NEVERHOOD: Add SavegameListBox
johndoe123
2013-05-08
NEVERHOOD: Add TextLabelWidget (still doesn't do anything)
johndoe123
2013-05-08
NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as well
johndoe123
2013-05-08
NEVERHOOD: Implement an experimental "render queue" to only draw and update w...
johndoe123
2013-05-08
NEVERHOOD: Graphics related changes/fixes:
johndoe123
2013-05-08
NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...
johndoe123
2013-05-08
NEVERHOOD: Implement TextSurface, used in the save/load menus
johndoe123
2013-05-08
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ca...
johndoe123
2013-05-08
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
johndoe123
2013-05-08
NEVERHOOD: Add Scene2706
johndoe123
2013-05-08
NEVERHOOD: Try to clean up the clipRect stuff a little
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1004
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1005
johndoe123
2013-05-08
NEVERHOOD: Implement color replace in AnimatedSprite
johndoe123
2013-05-08
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
johndoe123
2013-05-08
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...
johndoe123
2013-05-08
NEVERHOOD: Module1000 and Scene1001 skeletons
johndoe123
2013-05-08
NEVERHOOD: Start with AnimatedSprite and AnimResource
johndoe123
2013-05-08
NEVERHOOD: Start with Scene and Sprite classes
johndoe123
2013-05-08
NEVERHOOD: Add more
johndoe123
2013-05-08
NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)
johndoe123
2013-05-08
NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)
johndoe123