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path: root/engines/neverhood/klayman.cpp
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2013-05-08NEVERHOOD: Replace most of the literal digits in get/setSubVar with constantsjohndoe123
2013-05-08NEVERHOOD: Use constants for the numbers in get/setGlobalVarjohndoe123
2013-05-08NEVERHOOD: Rename stuff in the Scene class and clean up a littlejohndoe123
2013-05-08NEVERHOOD: Work on Module2800:johndoe123
2013-05-08NEVERHOOD: Add clipRects to all Klayman subclassesjohndoe123
2013-05-08NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...johndoe123
2013-05-08NEVERHOOD: More minor Klayman changes:johndoe123
2013-05-08NEVERHOOD: More changes to the Klayman class:johndoe123
2013-05-08NEVERHOOD: Renamejohndoe123
2013-05-08NEVERHOOD: Some more merging and renaming in the Klayman classjohndoe123
2013-05-08NEVERHOOD: Rename handleMessage41D640johndoe123
2013-05-08NEVERHOOD: More Klayman mergingjohndoe123
2013-05-08NEVERHOOD: Change sound stuff in Klaymanjohndoe123
2013-05-08NEVERHOOD: Move more into the Klayman base classjohndoe123
2013-05-08NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the s...johndoe123
2013-05-08NEVERHOOD: Rename more Klayman stuff (not much left :)johndoe123
2013-05-08NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubRea...johndoe123
2013-05-08NEVERHOOD: Rename many Klayman functions/variablesjohndoe123
2013-05-08NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do som...johndoe123
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
2013-05-08NEVERHOOD: Implement Scene2403johndoe123
2013-05-08NEVERHOOD: Implement Scene2406johndoe123
2013-05-08NEVERHOOD: Implement Scene2402johndoe123
2013-05-08NEVERHOOD: Start with Module2400johndoe123
2013-05-08NEVERHOOD: Start with Module2500johndoe123
2013-05-08NEVERHOOD: Implement Scene2803johndoe123
2013-05-08NEVERHOOD: Implement Scene2812johndoe123
2013-05-08NEVERHOOD: Implement Scene2810johndoe123
2013-05-08NEVERHOOD: Implement Scene2809johndoe123
2013-05-08NEVERHOOD: Implement Scene2806 (Class469 TODO)johndoe123
2013-05-08NEVERHOOD: Implement Scene2803bjohndoe123
2013-05-08NEVERHOOD: Implement Scene2805johndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08NEVERHOOD: Start with Module2800 and add Scene2801johndoe123
2013-05-08NEVERHOOD: More renamingjohndoe123
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08NEVERHOOD: Major renaming:johndoe123
2013-05-08NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Add Module1900 and Scene1901, Scene1907johndoe123
2013-05-08NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)johndoe123
2013-05-08NEVERHOOD: Add Scene1109johndoe123
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...johndoe123
2013-05-08NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...johndoe123
2013-05-08NEVERHOOD: Use InsertKlaymanjohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Add Scene1308 (renaming of stuff todo)johndoe123
2013-05-08NEVERHOOD: Add Scene1306johndoe123
2013-05-08NEVERHOOD: Add Scene1305johndoe123