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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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klayman.cpp
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Author
2013-05-08
NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants
johndoe123
2013-05-08
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in the Scene class and clean up a little
johndoe123
2013-05-08
NEVERHOOD: Work on Module2800:
johndoe123
2013-05-08
NEVERHOOD: Add clipRects to all Klayman subclasses
johndoe123
2013-05-08
NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...
johndoe123
2013-05-08
NEVERHOOD: More minor Klayman changes:
johndoe123
2013-05-08
NEVERHOOD: More changes to the Klayman class:
johndoe123
2013-05-08
NEVERHOOD: Rename
johndoe123
2013-05-08
NEVERHOOD: Some more merging and renaming in the Klayman class
johndoe123
2013-05-08
NEVERHOOD: Rename handleMessage41D640
johndoe123
2013-05-08
NEVERHOOD: More Klayman merging
johndoe123
2013-05-08
NEVERHOOD: Change sound stuff in Klayman
johndoe123
2013-05-08
NEVERHOOD: Move more into the Klayman base class
johndoe123
2013-05-08
NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the s...
johndoe123
2013-05-08
NEVERHOOD: Rename more Klayman stuff (not much left :)
johndoe123
2013-05-08
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubRea...
johndoe123
2013-05-08
NEVERHOOD: Rename many Klayman functions/variables
johndoe123
2013-05-08
NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do som...
johndoe123
2013-05-08
NEVERHOOD: Add most SoundMan remaining calls
johndoe123
2013-05-08
NEVERHOOD: Implement the actual audio code
johndoe123
2013-05-08
NEVERHOOD: More work on the SoundMan
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2403
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2406
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2402
johndoe123
2013-05-08
NEVERHOOD: Start with Module2400
johndoe123
2013-05-08
NEVERHOOD: Start with Module2500
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2803
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2812
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2810
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2809
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2806 (Class469 TODO)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2803b
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2805
johndoe123
2013-05-08
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
johndoe123
2013-05-08
NEVERHOOD: Start with Module2800 and add Scene2801
johndoe123
2013-05-08
NEVERHOOD: More renaming
johndoe123
2013-05-08
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
johndoe123
2013-05-08
NEVERHOOD: Major renaming:
johndoe123
2013-05-08
NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Add Module1900 and Scene1901, Scene1907
johndoe123
2013-05-08
NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1109
johndoe123
2013-05-08
NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...
johndoe123
2013-05-08
NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...
johndoe123
2013-05-08
NEVERHOOD: Use InsertKlayman
johndoe123
2013-05-08
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1308 (renaming of stuff todo)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1306
johndoe123
2013-05-08
NEVERHOOD: Add Scene1305
johndoe123
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