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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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klayman.h
Age
Commit message (
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Author
2013-05-08
NEVERHOOD: Move more into the Klayman base class
johndoe123
2013-05-08
NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the s...
johndoe123
2013-05-08
NEVERHOOD: Rename more Klayman stuff (not much left :)
johndoe123
2013-05-08
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubRea...
johndoe123
2013-05-08
NEVERHOOD: Rename many Klayman functions/variables
johndoe123
2013-05-08
NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do som...
johndoe123
2013-05-08
NEVERHOOD: Implement the actual audio code
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2403
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2406
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2402
johndoe123
2013-05-08
NEVERHOOD: Start with Module2400
johndoe123
2013-05-08
NEVERHOOD: Start with Module2500
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2803
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2812
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2810
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2809
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2806 (Class469 TODO)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2803b
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2805
johndoe123
2013-05-08
NEVERHOOD: Start with Module2800 and add Scene2801
johndoe123
2013-05-08
NEVERHOOD: Pack the KlaymanIdleTableItem struct
Filippos Karapetis
2013-05-08
NEVERHOOD: More renaming
johndoe123
2013-05-08
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
johndoe123
2013-05-08
NEVERHOOD: Major renaming:
johndoe123
2013-05-08
NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Add Module1900 and Scene1901, Scene1907
johndoe123
2013-05-08
NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1109
johndoe123
2013-05-08
NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...
johndoe123
2013-05-08
NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...
johndoe123
2013-05-08
NEVERHOOD: Use InsertKlayman
johndoe123
2013-05-08
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1308 (renaming of stuff todo)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1306
johndoe123
2013-05-08
NEVERHOOD: Add Scene1305
johndoe123
2013-05-08
NEVERHOOD: Add Scene1304
johndoe123
2013-05-08
NEVERHOOD: Add Scene1303
johndoe123
2013-05-08
NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2242
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2207 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2206
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2205
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2203
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2201
johndoe123
2013-05-08
NEVERHOOD: Implement Module2000
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
johndoe123
2013-05-08
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1201
johndoe123
2013-05-08
NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1004
johndoe123
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