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path: root/engines/neverhood/klaymen.h
AgeCommit message (Expand)Author
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-11-02NEVERHOOD: Move some Klaymen animations specific to scene 1002Filippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-08NEVERHOOD: Implement game-internal savegame overwrite query screenjohndoe123
2013-05-08NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and...johndoe123
2013-05-08NEVERHOOD: Rename stuff in the Klaymen classjohndoe123
2013-05-08NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klay...johndoe123
2013-05-08NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)johndoe123