Age | Commit message (Expand) | Author |
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel |
2013-11-02 | NEVERHOOD: Move some Klaymen animations specific to scene 1002 | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move module-specific Klaymen code to its respective module | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100 | Filippos Karapetis |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse |
2013-05-08 | NEVERHOOD: Implement game-internal savegame overwrite query screen | johndoe123 |
2013-05-08 | NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and... | johndoe123 |
2013-05-08 | NEVERHOOD: Rename stuff in the Klaymen class | johndoe123 |
2013-05-08 | NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klay... | johndoe123 |
2013-05-08 | NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) | johndoe123 |