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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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menumodule.cpp
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Author
2019-11-03
ENGINES: Change targets to have an 'engine ID'
Bastien Bouclet
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2017-12-03
BASE: Remove bad casts between incompatible Plugin types
Colin Snover
2016-05-21
NEVERHOOD: Reduce audio header dependencies
Ori Avtalion
2016-04-15
NEVERHOOD: Avoid crash in original load/delete game dialogs
Torbjörn Andersson
2016-04-15
NEVERHOOD: Fix bug #7116 ("Crash upon clicking ...")
Torbjörn Andersson
2016-04-15
NEVERHOOD: Tiny whitespace fix
Torbjörn Andersson
2015-10-05
NEVERHOOD: Don't crash when loading savegames with a high slot ID
Ori Avtalion
2015-01-21
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2014-01-06
NEVERHOOD: Minor adjustment to original load/delete dialogs
Torbjörn Andersson
2014-01-06
NEVERHOOD: Add mousewheel support to original save/load dialogs
Torbjörn Andersson
2014-01-02
NEVERHOOD: Stop background sounds during credits (bug #6475)
Filippos Karapetis
2013-12-28
NEVERHOOD: Fix quitting via the menu (bug #6474)
Filippos Karapetis
2013-12-28
NEVERHOOD: Close the game menu when pressing the Escape key
Filippos Karapetis
2013-12-26
NEVERHOOD: Add an option to scale the making of videos to full screen
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-23
NEVERHOOD: Add names to some message IDs
Filippos Karapetis
2013-10-31
NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play"
Filippos Karapetis
2013-09-27
NEVERHOOD: Fix uninitialized member of the TextEditWidget class - CID 1022333
Filippos Karapetis
2013-09-21
NEVERHOOD: Document two resources used in game menus
Filippos Karapetis
2013-09-17
NEVERHOOD: Implement the music toggle menu button
Filippos Karapetis
2013-08-05
NEVERHOOD: Remove NRect constructor
Max Horn
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-07-03
NEVERHOOD: Fix save slot selection
Filippos Karapetis
2013-06-28
NEVERHOOD: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2013-06-26
NEVERHOOD: Stop sound updates while the main menu is active
Filippos Karapetis
2013-06-15
NEVERHOOD: Fix 2 off-by-one errors in the savegame slot selection box
Filippos Karapetis
2013-06-09
NEVERHOOD: Add a console command to display the current surfaces
Filippos Karapetis
2013-05-08
NEVERHOOD: Fix issues in the save/load screens
johndoe123
2013-05-08
NEVERHOOD: Fix some logic bugs and minor changes
johndoe123
2013-05-08
NEVERHOOD: Work on the save/load/delete menus
johndoe123
2013-05-08
NEVERHOOD: Add game-internal savegame delete menu
johndoe123
2013-05-08
NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplif...
johndoe123
2013-05-08
NEVERHOOD: Merge some code in the save/load menus
johndoe123
2013-05-08
NEVERHOOD: Delete all sound/music items on exit
johndoe123
2013-05-08
NEVERHOOD: Implement game-internal savegame overwrite query screen
johndoe123
2013-05-08
NEVERHOOD: Add support for loading/saving games with the game's own menu
johndoe123
2013-05-08
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
johndoe123
2013-05-08
NEVERHOOD: Change graphic resource draw method to get a Surface instead of se...
johndoe123
2013-05-08
NEVERHOOD: Clean up DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Merge TextSurface into FontSurface
johndoe123
2013-05-08
NEVERHOOD: Merge CollisionMan into Scene class
johndoe123
2013-05-08
NEVERHOOD: Rename some CollisionMan methods/fields
johndoe123
2013-05-08
NEVERHOOD: A little more work on the menu stuff
johndoe123
2013-05-08
NEVERHOOD: More work on the menu system:
johndoe123
2013-05-08
NEVERHOOD: Add SavegameListBox
johndoe123
2013-05-08
NEVERHOOD: Add TextLabelWidget (still doesn't do anything)
johndoe123
2013-05-08
NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!)
johndoe123
2013-05-08
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...
johndoe123
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