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path: root/engines/neverhood/menumodule.h
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2013-05-08NEVERHOOD: Work on the save/load/delete menusjohndoe123
- Rename WidgetScene to GameStateMenu - Merge common code from the save/load/delete into GameStateMenu
2013-05-08NEVERHOOD: Add game-internal savegame delete menujohndoe123
- Rename Widget::addSprite to Widget::initialize
2013-05-08NEVERHOOD: Changed the save/load menu to allow gaps in saved games to ↵johndoe123
simplify game deletion
2013-05-08NEVERHOOD: Merge some code in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Implement game-internal savegame overwrite query screenjohndoe123
- Rename and reorder fields in the Klaymen class
2013-05-08NEVERHOOD: Add support for loading/saving games with the game's own menujohndoe123
- Add LoadGameMenu class
2013-05-08NEVERHOOD: Merge TextSurface into FontSurfacejohndoe123
2013-05-08NEVERHOOD: A little more work on the menu stuffjohndoe123
2013-05-08NEVERHOOD: More work on the menu system:johndoe123
- Add handling of ascii and system key input - Fix TextSurface::drawChar() - Pause audio when entering the menu, resume it again afterwards - Add TextEditWidget - Add SaveGameMenu (doesn't actually save anything yet and needs more work)
2013-05-08NEVERHOOD: Add SavegameListBoxjohndoe123
2013-05-08NEVERHOOD: Add TextLabelWidget (still doesn't do anything)johndoe123
2013-05-08NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!)johndoe123
2013-05-08NEVERHOOD: Add making of video to the main menujohndoe123
- Clear render queue at each scene initiailization - Fix mouse cursor visibility (again :) - Fix SmackerScene screen clearing
2013-05-08NEVERHOOD: Implement CreditsScenejohndoe123
2013-05-08NEVERHOOD: Start with the MenuModulejohndoe123