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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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module1100.cpp
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2013-05-08
NEVERHOOD: Rename puzzle initialization methods and give them better names
johndoe123
2013-05-08
NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now
johndoe123
2013-05-08
NEVERHOOD: Use hardcoded values as width/height of several sprites (in the or...
johndoe123
2013-05-08
NEVERHOOD: Remove TODOs concerning the original engine's debug code
johndoe123
2013-05-08
NEVERHOOD: Implement Module2900, the teleporter
johndoe123
2013-05-08
NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants
johndoe123
2013-05-08
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
johndoe123
2013-05-08
NEVERHOOD: Enable/fixup navigation scene sound update code in several modules
johndoe123
2013-05-08
NEVERHOOD: Change sound stuff in Module1100
johndoe123
2013-05-08
NEVERHOOD: Add sound lists to all modules which have them
johndoe123
2013-05-08
NEVERHOOD: Implement the actual audio code
johndoe123
2013-05-08
NEVERHOOD: More work on the SoundMan
johndoe123
2013-05-08
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
johndoe123
2013-05-08
NEVERHOOD: Major renaming:
johndoe123
2013-05-08
NEVERHOOD: Add leaveModule and leaveScene
johndoe123
2013-05-08
NEVERHOOD: Add Scene1109
johndoe123
2013-05-08
NEVERHOOD: Start with Module1100 and add Scene1105
johndoe123