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path: root/engines/neverhood/module1200.cpp
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2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08NEVERHOOD: Major renaming:johndoe123
2013-05-08NEVERHOOD: Add Scene1609johndoe123
2013-05-08NEVERHOOD: Add leaveModule and leaveScenejohndoe123
2013-05-08NEVERHOOD: Add Scene1109johndoe123
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...johndoe123
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ...johndoe123
2013-05-08NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and u...johndoe123
2013-05-08NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...johndoe123
2013-05-08NEVERHOOD: Merge Palette2 class into Palettejohndoe123
2013-05-08NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...johndoe123
2013-05-08NEVERHOOD: Add Module::updateChild and use it (in most places)johndoe123
2013-05-08NEVERHOOD: Use setBackgroundjohndoe123
2013-05-08NEVERHOOD: Use InsertKlaymanjohndoe123
2013-05-08NEVERHOOD: Use insertStaticSpritejohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Introduce and use Module::createNavigationScene and Module::create...johndoe123
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
2013-05-08NEVERHOOD: More work on Scene1201johndoe123
2013-05-08NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)johndoe123