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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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module1300.cpp
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Author
2013-05-08
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
johndoe123
2013-05-08
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
johndoe123
2013-05-08
NEVERHOOD: Major renaming:
johndoe123
2013-05-08
NEVERHOOD: Add Scene1609
johndoe123
2013-05-08
NEVERHOOD: Add leaveModule and leaveScene
johndoe123
2013-05-08
NEVERHOOD: Add Scene1109
johndoe123
2013-05-08
NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...
johndoe123
2013-05-08
NEVERHOOD: Try to clean up the clipRect stuff a little
johndoe123
2013-05-08
NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it
johndoe123
2013-05-08
NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ...
johndoe123
2013-05-08
NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
johndoe123
2013-05-08
NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...
johndoe123
2013-05-08
NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...
johndoe123
2013-05-08
NEVERHOOD: Add Module::updateChild and use it (in most places)
johndoe123
2013-05-08
NEVERHOOD: Use setBackground
johndoe123
2013-05-08
NEVERHOOD: Use InsertKlayman
johndoe123
2013-05-08
NEVERHOOD: Use insertStaticSprite
johndoe123
2013-05-08
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1310 and Scene1311
johndoe123
2013-05-08
NEVERHOOD: Add Scene1317
johndoe123
2013-05-08
NEVERHOOD: Add Scene1308 (renaming of stuff todo)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1307
johndoe123
2013-05-08
NEVERHOOD: Add Scene1306
johndoe123
2013-05-08
NEVERHOOD: Add Scene1305
johndoe123
2013-05-08
NEVERHOOD: Add Scene1304
johndoe123
2013-05-08
NEVERHOOD: Add Scene1303
johndoe123
2013-05-08
NEVERHOOD: Start with Module1300 and implement Scene1302
johndoe123