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path: root/engines/neverhood/module1300.cpp
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2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
- Started replace message numbers with constants - Add NRect::contains - Some cleanup
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08NEVERHOOD: Major renaming:johndoe123
- Give better names to animation callback functions/vars - Give better names to animation functions (previously known as subXXXX - not completed yet) - Add dumpAllResources (which is a lie, since it only dumps animations for now) - More renaming to come
2013-05-08NEVERHOOD: Add Scene1609johndoe123
- Use Scene::insertSprite<> in all scenes
2013-05-08NEVERHOOD: Add leaveModule and leaveScenejohndoe123
(instead of using sendMessage directly)
2013-05-08NEVERHOOD: Add Scene1109johndoe123
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ↵johndoe123
but nicer)
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ↵johndoe123
surface member
2013-05-08NEVERHOOD: Move createSceneXXX/updateSceneXXX methodsjohndoe123
They are merged into createScene and updateScene for the other already implemented modules (I hope I didn't break too much :)
2013-05-08NEVERHOOD: Merge the three mouse classes into Mouse, introduce ↵johndoe123
insertMouse433 etc. methods and use them
2013-05-08NEVERHOOD: Remove unused resource preloading stuff (probably resource ↵johndoe123
preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then) - Add Klayman animation speedup
2013-05-08NEVERHOOD: Add Module::updateChild and use it (in most places)johndoe123
2013-05-08NEVERHOOD: Use setBackgroundjohndoe123
2013-05-08NEVERHOOD: Use InsertKlaymanjohndoe123
2013-05-08NEVERHOOD: Use insertStaticSpritejohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet) - Introduce macro InsertKlayman to create the Klayman object - Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this") - Similar changes using macros will follow - And fixed a bug in the elevator
2013-05-08NEVERHOOD: Add Scene1310 and Scene1311johndoe123
2013-05-08NEVERHOOD: Add Scene1317johndoe123
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...)
2013-05-08NEVERHOOD: Add Scene1308 (renaming of stuff todo)johndoe123
2013-05-08NEVERHOOD: Add Scene1307johndoe123
2013-05-08NEVERHOOD: Add Scene1306johndoe123
2013-05-08NEVERHOOD: Add Scene1305johndoe123
2013-05-08NEVERHOOD: Add Scene1304johndoe123
2013-05-08NEVERHOOD: Add Scene1303johndoe123
2013-05-08NEVERHOOD: Start with Module1300 and implement Scene1302johndoe123