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path: root/engines/neverhood/module1300.cpp
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2013-05-08NEVERHOOD: Clean up Module1300 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...johndoe123
2013-05-08NEVERHOOD: Rename stuff in Sprite:johndoe123
2013-05-08NEVERHOOD: Move setting of debug variables to the GameModulejohndoe123
2013-05-08NEVERHOOD: Add CreditsScene to Module1300 and Module1800 (played after the ga...johndoe123
2013-05-08NEVERHOOD: Some cleanup:johndoe123
2013-05-08NEVERHOOD: Rename puzzle initialization methods and give them better namesjohndoe123
2013-05-08NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete nowjohndoe123
2013-05-08NEVERHOOD: Use hardcoded values as width/height of several sprites (in the or...johndoe123
2013-05-08NEVERHOOD: Remove TODOs concerning the original engine's debug codejohndoe123
2013-05-08NEVERHOOD: Replace most of the literal digits in get/setSubVar with constantsjohndoe123
2013-05-08NEVERHOOD: Use constants for the numbers in get/setGlobalVarjohndoe123
2013-05-08NEVERHOOD: Rename stuff in DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Rename stuff in the Scene class and clean up a littlejohndoe123
2013-05-08NEVERHOOD: Simplify code and rename thingsjohndoe123
2013-05-08NEVERHOOD: Work on Module1400:johndoe123
2013-05-08NEVERHOOD: Work on Module1300:johndoe123
2013-05-08NEVERHOOD: More Klayman mergingjohndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1300johndoe123
2013-05-08NEVERHOOD: Add sound lists to all modules which have themjohndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08NEVERHOOD: Major renaming:johndoe123
2013-05-08NEVERHOOD: Add Scene1609johndoe123
2013-05-08NEVERHOOD: Add leaveModule and leaveScenejohndoe123
2013-05-08NEVERHOOD: Add Scene1109johndoe123
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...johndoe123
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ...johndoe123
2013-05-08NEVERHOOD: Move createSceneXXX/updateSceneXXX methodsjohndoe123
2013-05-08NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...johndoe123
2013-05-08NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...johndoe123
2013-05-08NEVERHOOD: Add Module::updateChild and use it (in most places)johndoe123
2013-05-08NEVERHOOD: Use setBackgroundjohndoe123
2013-05-08NEVERHOOD: Use InsertKlaymanjohndoe123
2013-05-08NEVERHOOD: Use insertStaticSpritejohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Add Scene1310 and Scene1311johndoe123
2013-05-08NEVERHOOD: Add Scene1317johndoe123
2013-05-08NEVERHOOD: Add Scene1308 (renaming of stuff todo)johndoe123
2013-05-08NEVERHOOD: Add Scene1307johndoe123
2013-05-08NEVERHOOD: Add Scene1306johndoe123
2013-05-08NEVERHOOD: Add Scene1305johndoe123
2013-05-08NEVERHOOD: Add Scene1304johndoe123
2013-05-08NEVERHOOD: Add Scene1303johndoe123
2013-05-08NEVERHOOD: Start with Module1300 and implement Scene1302johndoe123