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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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module1700.cpp
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2013-05-08
NEVERHOOD: Add sound lists to all modules which have them
johndoe123
2013-05-08
NEVERHOOD: Add most SoundMan remaining calls
johndoe123
2013-05-08
NEVERHOOD: More work on the SoundMan
johndoe123
2013-05-08
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1609
johndoe123
2013-05-08
NEVERHOOD: Add leaveModule and leaveScene
johndoe123
2013-05-08
NEVERHOOD: Add Scene1109
johndoe123
2013-05-08
NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...
johndoe123
2013-05-08
NEVERHOOD: Try to clean up the clipRect stuff a little
johndoe123
2013-05-08
NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it
johndoe123
2013-05-08
NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ...
johndoe123
2013-05-08
NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
johndoe123
2013-05-08
NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...
johndoe123
2013-05-08
NEVERHOOD: Merge Palette2 class into Palette
johndoe123
2013-05-08
NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge...
johndoe123
2013-05-08
NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...
johndoe123
2013-05-08
NEVERHOOD: Add Module::updateChild and use it (in most places)
johndoe123
2013-05-08
NEVERHOOD: Use setBackground
johndoe123
2013-05-08
NEVERHOOD: Use InsertKlayman
johndoe123
2013-05-08
NEVERHOOD: Use insertStaticSprite
johndoe123
2013-05-08
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
johndoe123
2013-05-08
NEVERHOOD: Introduce and use Module::createNavigationScene and Module::create...
johndoe123
2013-05-08
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
johndoe123