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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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module1900.cpp
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Author
2013-05-08
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
johndoe123
2013-05-08
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
johndoe123
2013-05-08
NEVERHOOD: Merge CollisionMan into Scene class
johndoe123
2013-05-08
NEVERHOOD: Rename some CollisionMan methods/fields
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1900 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Sprite:
johndoe123
2013-05-08
NEVERHOOD: Some cleanup:
johndoe123
2013-05-08
NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now
johndoe123
2013-05-08
NEVERHOOD: Remove TODOs concerning the original engine's debug code
johndoe123
2013-05-08
NEVERHOOD: Cleanup and fixes
johndoe123
2013-05-08
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in several modules
johndoe123
2013-05-08
NEVERHOOD: Change sound stuff in Module1900
johndoe123
2013-05-08
NEVERHOOD: Add sound lists to all modules which have them
johndoe123
2013-05-08
NEVERHOOD: Add most SoundMan remaining calls
johndoe123
2013-05-08
NEVERHOOD: More work on the SoundMan
johndoe123
2013-05-08
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
johndoe123
2013-05-08
NEVERHOOD: Minor renaming, avoid mixing variables with their types
Filippos Karapetis
2013-05-08
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
johndoe123
2013-05-08
NEVERHOOD: Major renaming:
johndoe123
2013-05-08
NEVERHOOD: Add Module1900 and Scene1901, Scene1907
johndoe123