aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/module2200.cpp
AgeCommit message (Expand)Author
2013-05-08NEVERHOOD: Merge TextSurface into FontSurfacejohndoe123
2013-05-08NEVERHOOD: Merge CollisionMan into Scene classjohndoe123
2013-05-08NEVERHOOD: Rename some CollisionMan methods/fieldsjohndoe123
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
2013-05-08NEVERHOOD: Add initCubeSymbolsPuzzlejohndoe123
2013-05-08NEVERHOOD: Clean up Module2200 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...johndoe123
2013-05-08NEVERHOOD: Make use of NDrawRect::setjohndoe123
2013-05-08NEVERHOOD: Rename stuff in Sprite:johndoe123
2013-05-08NEVERHOOD: Move setting of debug variables to the GameModulejohndoe123
2013-05-08NEVERHOOD: Some cleanup:johndoe123
2013-05-08NEVERHOOD: Rename puzzle initialization methods and give them better namesjohndoe123
2013-05-08NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete nowjohndoe123
2013-05-08NEVERHOOD: Remove TODOs concerning the original engine's debug codejohndoe123
2013-05-08NEVERHOOD: Replace most of the literal digits in get/setSubVar with constantsjohndoe123
2013-05-08NEVERHOOD: Use constants for the numbers in get/setGlobalVarjohndoe123
2013-05-08NEVERHOOD: Rename stuff in DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Rename stuff in the Scene class and clean up a littlejohndoe123
2013-05-08NEVERHOOD: Simplify code and rename thingsjohndoe123
2013-05-08NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...johndoe123
2013-05-08NEVERHOOD: Rename Class426 to SsCommonPressButtonjohndoe123
2013-05-08NEVERHOOD: Rename Class152 to StaticScenejohndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2200johndoe123
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)johndoe123
2013-05-08NEVERHOOD: Major renaming:johndoe123
2013-05-08NEVERHOOD: More work in Module2700johndoe123
2013-05-08NEVERHOOD: Add Scene1609johndoe123
2013-05-08NEVERHOOD: Add leaveModule and leaveScenejohndoe123
2013-05-08NEVERHOOD: Start with Module1100 and add Scene1105johndoe123
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...johndoe123
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ...johndoe123
2013-05-08NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...johndoe123
2013-05-08NEVERHOOD: Merge Palette2 class into Palettejohndoe123
2013-05-08NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge...johndoe123
2013-05-08NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into cr...johndoe123
2013-05-08NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...johndoe123
2013-05-08NEVERHOOD: Add Module::updateChild and use it (in most places)johndoe123
2013-05-08NEVERHOOD: Use setBackgroundjohndoe123
2013-05-08NEVERHOOD: Use InsertKlaymanjohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247johndoe123
2013-05-08NEVERHOOD: Add Scene2248johndoe123
2013-05-08NEVERHOOD: Forgot to remove debug codejohndoe123
2013-05-08NEVERHOOD: Implement Scene2242johndoe123
2013-05-08NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)johndoe123