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path: root/engines/neverhood/module2400.cpp
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2013-05-08NEVERHOOD: Rename puzzle initialization methods and give them better namesjohndoe123
2013-05-08NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete nowjohndoe123
2013-05-08NEVERHOOD: Use hardcoded values as width/height of several sprites (in the or...johndoe123
2013-05-08NEVERHOOD: Remove TODOs concerning the original engine's debug codejohndoe123
2013-05-08NEVERHOOD: Replace most of the literal digits in get/setSubVar with constantsjohndoe123
2013-05-08NEVERHOOD: Use constants for the numbers in get/setGlobalVarjohndoe123
2013-05-08NEVERHOOD: Rename stuff in DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Rename stuff in the Scene class and clean up a littlejohndoe123
2013-05-08NEVERHOOD: Add clipRects to all Klayman subclassesjohndoe123
2013-05-08NEVERHOOD: Simplify code and rename thingsjohndoe123
2013-05-08NEVERHOOD: Rename stuff in several modulesjohndoe123
2013-05-08NEVERHOOD: Rename Class152 to StaticScenejohndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2400johndoe123
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
2013-05-08NEVERHOOD: Add remaining scenes in Module2400johndoe123
2013-05-08NEVERHOOD: Implement Scene2403johndoe123
2013-05-08NEVERHOOD: Implement Scene2406johndoe123
2013-05-08NEVERHOOD: Implement Scene2402johndoe123
2013-05-08NEVERHOOD: Start with Module2400johndoe123