Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-17 | NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch' | johndoe123 | |
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis | |
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis | |
2013-12-23 | NEVERHOOD: Add names to some message IDs | Filippos Karapetis | |
2013-10-31 | NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes | Filippos Karapetis | |
Quoting from the Neverhood wiki: "The Hall of Records is considered to be one of the longest and most tedious elements of the Neverhood, and takes approximately nine to ten minutes to walk through". This option allows the player to just skip past all of these tedious storyboard scenes | |||
2013-10-05 | NEVERHOOD: Clean up some includes | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1200 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200 | Filippos Karapetis | |
This also reduces inter-header dependencies | |||
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-06-28 | NEVERHOOD: Add missing music when entering the Hall of Records building | Filippos Karapetis | |
The "Everybody Way Oh" theme should be played in both of the first two rooms of the Hall of Records building | |||
2013-06-12 | NEVERHOOD: Remove or silence by default some more debug output | Filippos Karapetis | |
2013-06-10 | NEVERHOOD: Change the debuglevel of the scene changing debug output | Filippos Karapetis | |
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene | |||
2013-06-09 | NEVERHOOD: Add a console command to display the current surfaces | Filippos Karapetis | |
2013-05-28 | NEVERHOOD: Silence two compiler warnings about set but unused variables. | D G Turner | |
2013-05-19 | NEVERHOOD: Fix incorrect dark palette in Scene2206 | Ori Avtalion | |
2013-05-08 | NEVERHOOD: Move module files to own subdirectory | johndoe123 | |