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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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neverhood
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module2200.cpp
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Author
2014-04-17
NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'
johndoe123
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-23
NEVERHOOD: Add names to some message IDs
Filippos Karapetis
2013-10-31
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Filippos Karapetis
2013-10-05
NEVERHOOD: Clean up some includes
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1200
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
Filippos Karapetis
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-06-28
NEVERHOOD: Add missing music when entering the Hall of Records building
Filippos Karapetis
2013-06-12
NEVERHOOD: Remove or silence by default some more debug output
Filippos Karapetis
2013-06-10
NEVERHOOD: Change the debuglevel of the scene changing debug output
Filippos Karapetis
2013-06-09
NEVERHOOD: Add a console command to display the current surfaces
Filippos Karapetis
2013-05-28
NEVERHOOD: Silence two compiler warnings about set but unused variables.
D G Turner
2013-05-19
NEVERHOOD: Fix incorrect dark palette in Scene2206
Ori Avtalion
2013-05-08
NEVERHOOD: Move module files to own subdirectory
johndoe123