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path: root/engines/neverhood/navigationscene.h
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2013-09-14NEVERHOOD: Rename the "room" command to "scene" and enhance itFilippos Karapetis
The naming has been changed from "room" to "scene", in order to keep it consistent with the rest of the engine. The scene command now also displays resource information about the current scene when invoked without parameters
2013-06-11NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only ↵johndoe123
(instead the numerous classes using it) SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice.
2013-05-27NEVERHOOD: Fix invalid memory access in navigation scenesTorbjörn Andersson
When a new Smacker is opened, the old Smacker surface is deleted and a new one is created. Therefore, it has to be removed from the scene and the new one has to be added.
2013-05-08NEVERHOOD: Enable/fixup navigation scene sound update code in several modulesjohndoe123
- Rename some NavigationScene stuff
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
Except for those which need a sound hash array (later)
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
- Implement CollisionMan::removeSprite
2013-05-08NEVERHOOD: Implement NavigationScenejohndoe123
- Work on the SmackerDecoder, create the surface immediately when a file is opened