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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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engines
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neverhood
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neverhood.cpp
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Commit message (
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Author
2013-10-31
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Filippos Karapetis
2013-09-17
NEVERHOOD: Implement the music toggle menu button
Filippos Karapetis
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-06-28
NEVERHOOD: Handle invalid save_slot more gracefully on startup
Torbjörn Andersson
2013-06-28
NEVERHOOD: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2013-06-26
NEVERHOOD: Stop sound updates while the main menu is active
Filippos Karapetis
2013-06-09
NEVERHOOD: Add a debug console, together with a command to change rooms
Filippos Karapetis
2013-05-28
NEVERHOOD: Don't show mouse cursor on game startup
Filippos Karapetis
2013-05-17
NEVERHOOD: Add detection for Russian version. Requires more work
Eugene Sandulenko
2013-05-08
NEVERHOOD: Support game loading from launcher/command line
johndoe123
2013-05-08
NEVERHOOD: Add support for loading/saving games with the game's own menu
johndoe123
2013-05-08
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
johndoe123
2013-05-08
NEVERHOOD: Rework the sound system
johndoe123
2013-05-08
NEVERHOOD: Remove more old TODOs
johndoe123
2013-05-08
NEVERHOOD: Merge CollisionMan into Scene class
johndoe123
2013-05-08
NEVERHOOD: Remove obsolete _keyState
johndoe123
2013-05-08
NEVERHOOD: Add support for the demo version
johndoe123
2013-05-08
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM...
johndoe123
2013-05-08
NEVERHOOD: Simplify resource loading
johndoe123
2013-05-08
NEVERHOOD: More work on the menu system:
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1000:
johndoe123
2013-05-08
NEVERHOOD: Rename and clean up fields in AnimFrameInfo
johndoe123
2013-05-08
NEVERHOOD: Start with the MenuModule
johndoe123
2013-05-08
NEVERHOOD: Add GameVars::dumpVars() for debugging
johndoe123
2013-05-08
NEVERHOOD: Implement an experimental "render queue" to only draw and update w...
johndoe123
2013-05-08
NEVERHOOD: Use CursorMan
johndoe123
2013-05-08
NEVERHOOD: Work on the resource system:
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2802 (radio tuning scene)
johndoe123
2013-05-08
NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
johndoe123
2013-05-08
NEVERHOOD: Implement the actual audio code
johndoe123
2013-05-08
NEVERHOOD: Implement the SoundMan; no sound is played yet since the important...
johndoe123
2013-05-08
NEVERHOOD: Some renaming in Module1000
johndoe123
2013-05-08
NEVERHOOD: Major renaming:
johndoe123
2013-05-08
NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default...
digitall
2013-05-08
NEVERHOOD: More work on Scene3009
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1005
johndoe123
2013-05-08
NEVERHOOD: Implement NavigationScene
johndoe123
2013-05-08
NEVERHOOD: Fix crash/corruption in clipped sprite drawing
johndoe123
2013-05-08
NEVERHOOD: Start with Scene1002 (a lot incomplete)
johndoe123
2013-05-08
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
johndoe123
2013-05-08
NEVERHOOD: Implement game vars
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001 and Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman (still eye cancerous code)
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, also give sprites classes and vars some be...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...
johndoe123
2013-05-08
NEVERHOOD: Start with the CollisionMan class
johndoe123
2013-05-08
NEVERHOOD: Add StaticData class
johndoe123
2013-05-08
NEVERHOOD: Add skeleton for Module1000
johndoe123
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