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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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neverhood
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palette.cpp
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Author
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2014-01-06
NEVERHOOD: Fix palette fading
Torbjörn Andersson
2013-09-27
NEVERHOOD: Fix uninitialized members of the Palette class - CID 1022303, 1022...
Filippos Karapetis
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-05-08
NEVERHOOD: Remove TODOs concerning the original engine's debug code
johndoe123
2013-05-08
NEVERHOOD: Implement GameModule::createModuleByHash
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2804
johndoe123
2013-05-08
NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn...
johndoe123
2013-05-08
NEVERHOOD: Merge Palette2 class into Palette
johndoe123
2013-05-08
NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge...
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
johndoe123
2013-05-08
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
johndoe123
2013-05-08
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
johndoe123
2013-05-08
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
johndoe123
2013-05-08
NEVERHOOD: More work on the Palette class
johndoe123
2013-05-08
NEVERHOOD: Add more
johndoe123