Age | Commit message (Collapse) | Author |
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Some translated resources in Russian versions have incorrect unpacked
resource sizes. The original didn't perform checks for these, but we
do, thus we'll need to patch the unpacked resource sizes for each case
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ResourceMan::purgeResources()
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- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
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this fixes a nasty bug in several scenes which use message lists from a DataResource
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separate pixels/pitch
- Merge SpriteResource::load and load2
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- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist!
- Remove some old comments
- Fix resource extData handling which fixes some crashes
- Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
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- Renamne and clean up
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- Add BitmapFlags enum
- Merge unpackSpriteRle and unpackSpriteRleRepl
- Implement Y flipping in unpackSpriteRle
- Fix Y flipping in AsScene2804CrystalWaves
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Now the code is much more readable
- Still TODO is to do the same with get/setSubVar
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Sounds and music play now in some scenes
(I didn't change the comments to code in all modules yet)
- Fix calcHash to ignore non-alphanumeric characters, this fixes at least
one animation glitch (when inserting tapes into the player)
- Move SoundResource to sound.cpp
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important code doesn't exist yet
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couldn't find any apparent causes yet)
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- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
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- Implement CollisionMan::removeSprite
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- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
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- Module1000 is now almost complete
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- Add FontSurface
- Add DataResource
- Fix NavigationScene, only accept input when interactive
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(used to disable a color in sprite drawing)
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- Add "heavy debug" output to Entity (display which update/message handler is called)
- Also add more debug output
- Error out when a StaticData resource could not be found
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- Fix a bug in Klayman's walking
- The lever can now be used
- Other stuff is still missing
- Remove entity.cpp since it's not needed
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- Start to implement KmScene1001
- Implement queryPositionSprite and queryPositionRectList
- Implement message list related code (setting and running them)
- Access to message params now with accessors (so compatible types can be converted)
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later) and AnimResource related stuff
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- Implement BaseSurface::drawSpriteResourceEx
- Use CollisionMan in Scene
- Some cleanup
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- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
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- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
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