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path: root/engines/neverhood/resourceman.cpp
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2013-10-10NEVERHOOD: Fixes for Russian versionsEugene Sandulenko
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-08NEVERHOOD: Fix deletes in SpriteResource::unload() and ↵johndoe123
ResourceMan::purgeResources()
2013-05-08NEVERHOOD: Fix some logic bugs and minor changesjohndoe123
- Fix video speed in the very last scene (Scene1317) - Fix back door not opening in Scene1401 - Fix projector not moving in Scene1402 - Fix projector not appearing in Scene1403 - Fix wrong Klaymen walking in Scene2205 - Fix wrong scene change in Module2300 - Fix symbols not appearing in Scene3011 - Define out some remaining logic debug code - Remove some obsolete comments - Reduce debug output - Use a List instead of an Array when building the microtiles rectangles
2013-05-08NEVERHOOD: Implement resource cache purging and purge it after each scenejohndoe123
2013-05-08NEVERHOOD: Add support for the demo versionjohndoe123
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method
2013-05-08NEVERHOOD: Fix Klaymen "grow" animation after drinking the potionjohndoe123
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist! - Remove some old comments - Fix resource extData handling which fixes some crashes - Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
- Renamne and clean up
2013-05-08NEVERHOOD: Work on the resource system:johndoe123
- Remove unused stuff - Shuffle some stuff around
2013-05-08NEVERHOOD: Fix resource file reading by introducing ↵johndoe123
SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now - Fix loading of non-existent resources (not elegant and not checked everywhere yet, the resource system is subject to a minor rewrite anyway) - Rename more Klayman stuff
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
- Implement CollisionMan::removeSprite
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08NEVERHOOD: Start with the resource managerjohndoe123