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authorjohndoe1232012-09-22 00:55:40 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:42 +0200
commitfc0e40db304aa489d4117299fcce1f80ba0b6379 (patch)
treee8f25ec91d06c4150e17a661c2285c1f411b89eb /engines/neverhood/resourceman.cpp
parent0bb70c39f084dc122d213b07b1ef2d946608fe88 (diff)
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NEVERHOOD: Implement the actual audio code
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
Diffstat (limited to 'engines/neverhood/resourceman.cpp')
-rw-r--r--engines/neverhood/resourceman.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/resourceman.cpp b/engines/neverhood/resourceman.cpp
index 0538f58e87..c073e976a4 100644
--- a/engines/neverhood/resourceman.cpp
+++ b/engines/neverhood/resourceman.cpp
@@ -35,7 +35,7 @@ void ResourceMan::addArchive(const Common::String &filename) {
uint archiveIndex = _archives.size();
archive->open(filename);
_archives.push_back(archive);
- debug("ResourceMan::addArchive(%s) %d files", filename.c_str(), archive->getCount());
+ debug(3, "ResourceMan::addArchive(%s) %d files", filename.c_str(), archive->getCount());
_entries.reserve(_entries.size() + archive->getCount());
for (uint archiveEntryIndex = 0; archiveEntryIndex < archive->getCount(); archiveEntryIndex++) {
BlbArchiveEntry *archiveEntry = archive->getEntry(archiveEntryIndex);