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author | johndoe123 | 2012-09-22 00:55:40 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:42 +0200 |
commit | fc0e40db304aa489d4117299fcce1f80ba0b6379 (patch) | |
tree | e8f25ec91d06c4150e17a661c2285c1f411b89eb /engines/neverhood/resourceman.cpp | |
parent | 0bb70c39f084dc122d213b07b1ef2d946608fe88 (diff) | |
download | scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.tar.gz scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.tar.bz2 scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.zip |
NEVERHOOD: Implement the actual audio code
Sounds and music play now in some scenes
(I didn't change the comments to code in all modules yet)
- Fix calcHash to ignore non-alphanumeric characters, this fixes at least
one animation glitch (when inserting tapes into the player)
- Move SoundResource to sound.cpp
Diffstat (limited to 'engines/neverhood/resourceman.cpp')
-rw-r--r-- | engines/neverhood/resourceman.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/resourceman.cpp b/engines/neverhood/resourceman.cpp index 0538f58e87..c073e976a4 100644 --- a/engines/neverhood/resourceman.cpp +++ b/engines/neverhood/resourceman.cpp @@ -35,7 +35,7 @@ void ResourceMan::addArchive(const Common::String &filename) { uint archiveIndex = _archives.size(); archive->open(filename); _archives.push_back(archive); - debug("ResourceMan::addArchive(%s) %d files", filename.c_str(), archive->getCount()); + debug(3, "ResourceMan::addArchive(%s) %d files", filename.c_str(), archive->getCount()); _entries.reserve(_entries.size() + archive->getCount()); for (uint archiveEntryIndex = 0; archiveEntryIndex < archive->getCount(); archiveEntryIndex++) { BlbArchiveEntry *archiveEntry = archive->getEntry(archiveEntryIndex); |