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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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screen.cpp
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Author
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-05-08
NEVERHOOD: Fix member var initializations
johndoe123
2013-05-08
NEVERHOOD: Fix some logic bugs and minor changes
johndoe123
2013-05-08
NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etne...
johndoe123
2013-05-08
NEVERHOOD: Add initCubeSymbolsPuzzle
johndoe123
2013-05-08
NEVERHOOD: Add making of video to the main menu
johndoe123
2013-05-08
NEVERHOOD: Start with the MenuModule
johndoe123
2013-05-08
NEVERHOOD: Implement an experimental "render queue" to only draw and update w...
johndoe123
2013-05-08
NEVERHOOD: Use CursorMan
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in the Scene class and clean up a little
johndoe123
2013-05-08
NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...
johndoe123
2013-05-08
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ca...
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
johndoe123
2013-05-08
NEVERHOOD: Fix crash/corruption in clipped sprite drawing
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1002
johndoe123
2013-05-08
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...
johndoe123
2013-05-08
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
johndoe123
2013-05-08
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
johndoe123
2013-05-08
NEVERHOOD: Start with the Screen class, also
johndoe123