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path: root/engines/neverhood/smackerplayer.cpp
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2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
- Started replace message numbers with constants - Add NRect::contains - Some cleanup
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet) - Introduce macro InsertKlayman to create the Klayman object - Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this") - Similar changes using macros will follow - And fixed a bug in the elevator
2013-05-08NEVERHOOD: Add Scene1317johndoe123
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...)
2013-05-08NEVERHOOD: More work on Scene3009johndoe123
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
- Implement CollisionMan::removeSprite
2013-05-08NEVERHOOD: Implement NavigationScenejohndoe123
- Work on the SmackerDecoder, create the surface immediately when a file is opened
2013-05-08NEVERHOOD: Change addHitRect to use an explicit countjohndoe123
- This is since the alignment stuff didn't work and it's not worth it to investigate - Add possibility to write out hardcoded message lists instead of reading from the exe for special lists
2013-05-08NEVERHOOD: More work on Scene1002johndoe123
2013-05-08NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still ↵johndoe123
TODO but rarely used) - Add Class511 (the lever) to Module1000
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123
- The intro video after the logo screens is now played (still needs better sync)