Age | Commit message (Collapse) | Author |
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Thanks to clone2727 for his help!
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- Add microtiles to the screen update to eliminate overdraw
(microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
(the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
directly using push_back on the resp. arrays
- Remove old code and comments
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- Handle mouse button up events
- Use the SmackerDecoder's rewind
- Implement SmackerPlayer::gotoFrame (slow but better than nothing)
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- Add SmackerPlayer::isDone()
- Fix puzzle key variable handling
- Update globalvars.txt
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- Try to stay close to the actual frame rate
- Also use the Smacker frame rate when a video is playing to
keep videos in sync with the audio
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- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
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- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...)
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- Implement CollisionMan::removeSprite
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- Work on the SmackerDecoder, create the surface immediately when a file is opened
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- The intro video after the logo screens is now played (still needs better sync)
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