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path: root/engines/neverhood/smackerplayer.h
AgeCommit message (Collapse)Author
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-11NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only ↵johndoe123
(instead the numerous classes using it) SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice.
2013-05-08NEVERHOOD: Improve frame-exact seeking for Scene2802johndoe123
Thanks to clone2727 for his help!
2013-05-08NEVERHOOD: Add initCubeSymbolsPuzzlejohndoe123
- Add microtiles to the screen update to eliminate overdraw (microtiles code taken from the Toltecs engine) - Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash - Fix screen shaking in Scene1402 (the puzzle box and bridge parts now shake along :) - Use addSoundItem/addMusicItem in the SoundMan instead of directly using push_back on the resp. arrays - Remove old code and comments
2013-05-08NEVERHOOD: Implement Scene2802 (radio tuning scene)johndoe123
- Handle mouse button up events - Use the SmackerDecoder's rewind - Implement SmackerPlayer::gotoFrame (slow but better than nothing)
2013-05-08NEVERHOOD: Rename stuff in DiskplayerScenejohndoe123
- Add SmackerPlayer::isDone() - Fix puzzle key variable handling - Update globalvars.txt
2013-05-08NEVERHOOD: Rename stuff in the Scene class and clean up a littlejohndoe123
- Try to stay close to the actual frame rate - Also use the Smacker frame rate when a video is playing to keep videos in sync with the audio
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
- Started replace message numbers with constants - Add NRect::contains - Some cleanup
2013-05-08NEVERHOOD: Add Scene1317johndoe123
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...)
2013-05-08NEVERHOOD: More work on Scene3009johndoe123
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
- Implement CollisionMan::removeSprite
2013-05-08NEVERHOOD: Implement NavigationScenejohndoe123
- Work on the SmackerDecoder, create the surface immediately when a file is opened
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123
- The intro video after the logo screens is now played (still needs better sync)