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path: root/engines/neverhood/sound.cpp
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2014-01-12NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2johndoe123
2014-01-06NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"johndoe123
2013-12-28NEVERHOOD: Fix crash when playing uncompressed soundsTorbjörn Andersson
This happened to me when (or shortly afterwards; I'm not quite sure) lighting the fuse on the TNT dummy.
2013-12-28NEVERHOOD: Fix looping sounds (bug #6473)Filippos Karapetis
Based on salty-horse's patch - thanks!
2013-09-27NEVERHOOD: Fix uninitialized members of the AudioResourceManMusicItem class ↵Filippos Karapetis
- CID 1022298
2013-09-27NEVERHOOD: Fix uninitialized members of the SoundMan class - CID 1022297Filippos Karapetis
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case
2013-09-17NEVERHOOD: Split the code that stops all music and sound effectsFilippos Karapetis
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-12NEVERHOOD: Stop all sounds before restoring / restartingFilippos Karapetis
This fixes the static heard when loading a saved game to a scene with music, when the current scene also has music
2013-05-08NEVERHOOD: Fix member var initializationsjohndoe123
2013-05-08NEVERHOOD: Delete all sound/music items on exitjohndoe123
- Minor cleanup
2013-05-08NEVERHOOD: Rework the sound systemjohndoe123
- Move code from the manager classes to the sound/music classes
2013-05-08NEVERHOOD: Remove obsolete TODOsjohndoe123
2013-05-08NEVERHOOD: Add enum for the resource typesjohndoe123
2013-05-08NEVERHOOD: Fix Klaymen "grow" animation after drinking the potionjohndoe123
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist! - Remove some old comments - Fix resource extData handling which fixes some crashes - Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
- Renamne and clean up
2013-05-08NEVERHOOD: Add initCubeSymbolsPuzzlejohndoe123
- Add microtiles to the screen update to eliminate overdraw (microtiles code taken from the Toltecs engine) - Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash - Fix screen shaking in Scene1402 (the puzzle box and bridge parts now shake along :) - Use addSoundItem/addMusicItem in the SoundMan instead of directly using push_back on the resp. arrays - Remove old code and comments
2013-05-08NEVERHOOD: Rename stuff in Module1200johndoe123
- Remove unused countdowns/code in AsScene1201Creature - Fix AudioResourceMan::isSoundPlaying
2013-05-08NEVERHOOD: Fix resource file reading by introducing ↵johndoe123
SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now - Fix loading of non-existent resources (not elegant and not checked everywhere yet, the resource system is subject to a minor rewrite anyway) - Rename more Klayman stuff
2013-05-08NEVERHOOD: Add sound lists to all modules which have themjohndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
- Also changed all sound related function calls which are still TODO to the new names
2013-05-08NEVERHOOD: Implement the SoundMan; no sound is played yet since the ↵johndoe123
important code doesn't exist yet