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authorjohndoe1232012-09-20 13:28:20 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:42 +0200
commit65afa25c9f2862fffba5e8a0588547ef52854b35 (patch)
tree515fc249ef89de8b4aa1c8c052c039a198d26313 /engines/neverhood/sound.cpp
parent96153bfe04fff5edc8253226125b225cee6681a0 (diff)
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NEVERHOOD: Implement the SoundMan; no sound is played yet since the important code doesn't exist yet
Diffstat (limited to 'engines/neverhood/sound.cpp')
-rw-r--r--engines/neverhood/sound.cpp413
1 files changed, 413 insertions, 0 deletions
diff --git a/engines/neverhood/sound.cpp b/engines/neverhood/sound.cpp
new file mode 100644
index 0000000000..38ccce9650
--- /dev/null
+++ b/engines/neverhood/sound.cpp
@@ -0,0 +1,413 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/palette.h"
+#include "neverhood/sound.h"
+
+namespace Neverhood {
+
+// TODO Put more stuff into the constructors/destructors of the item structs
+// TODO Some parts are quite bad here, but my priority is to get sound working at all
+
+MusicResource::MusicResource(NeverhoodEngine *vm)
+ : _vm(vm) {
+}
+
+bool MusicResource::isPlaying() {
+ return false;
+}
+
+void MusicResource::load(uint32 fileHash) {
+ // TODO
+}
+
+void MusicResource::unload() {
+ // TODO
+}
+
+void MusicResource::play(int16 fadeVolumeStep) {
+ // TODO
+}
+
+void MusicResource::stop(int16 fadeVolumeStep) {
+ // TODO
+}
+
+SoundMan::SoundMan(NeverhoodEngine *vm)
+ : _vm(vm),
+ _soundIndex1(-1), _soundIndex2(-1), _soundIndex3(-1) {
+}
+
+SoundMan::~SoundMan() {
+ // TODO Clean up
+}
+
+void SoundMan::addMusic(uint32 nameHash, uint32 musicFileHash) {
+ MusicItem *musicItem = new MusicItem();
+ musicItem->_nameHash = nameHash;
+ musicItem->_musicFileHash = musicFileHash;
+ musicItem->_play = false;
+ musicItem->_stop = false;
+ musicItem->_fadeVolumeStep = 0;
+ musicItem->_countdown = 24;
+ musicItem->_musicResource = new MusicResource(_vm);
+ musicItem->_musicResource->load(musicFileHash);
+ // TODO Is this needed? musicItem->_musicResource->init();
+ _musicItems.push_back(musicItem);
+}
+
+void SoundMan::deleteMusic(uint32 musicFileHash) {
+ for (uint i = 0; i < _musicItems.size(); ++i) {
+ MusicItem *musicItem = _musicItems[i];
+ if (musicItem->_musicFileHash == musicFileHash) {
+ musicItem->_musicResource->unload();
+ delete musicItem->_musicResource;
+ delete musicItem;
+ _musicItems.remove_at(i);
+ break;
+ }
+ }
+}
+
+void SoundMan::startMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep) {
+ for (uint i = 0; i < _musicItems.size(); ++i) {
+ MusicItem *musicItem = _musicItems[i];
+ if (musicItem->_musicFileHash == musicFileHash) {
+ musicItem->_play = true;
+ musicItem->_stop = false;
+ musicItem->_countdown = countdown;
+ musicItem->_fadeVolumeStep = fadeVolumeStep;
+ break;
+ }
+ }
+}
+
+void SoundMan::stopMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep) {
+ for (uint i = 0; i < _musicItems.size(); ++i) {
+ MusicItem *musicItem = _musicItems[i];
+ if (musicItem->_musicFileHash == musicFileHash) {
+ musicItem->_play = false;
+ musicItem->_stop = true;
+ musicItem->_countdown = countdown;
+ musicItem->_fadeVolumeStep = fadeVolumeStep;
+ break;
+ }
+ }
+}
+
+void SoundMan::addSound(uint32 nameHash, uint32 soundFileHash) {
+ SoundItem *soundItem = new SoundItem();
+ soundItem->_nameHash = nameHash;
+ soundItem->_soundFileHash = soundFileHash;
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_minCountdown = 50;
+ soundItem->_maxCountdown = 600;
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_initialCountdown = 0;
+ soundItem->_playLooping = false;
+ soundItem->_currCountdown = 0;
+ soundItem->_soundResource = new SoundResource(_vm);
+ soundItem->_soundResource->load(soundFileHash);
+ _soundItems.push_back(soundItem);
+}
+
+void SoundMan::addSoundList(uint32 nameHash, uint32 *soundFileHashList) {
+ while (*soundFileHashList)
+ addSound(nameHash, *soundFileHashList++);
+}
+
+void SoundMan::deleteSound(uint32 soundFileHash) {
+ for (uint i = 0; i < _soundItems.size(); ++i) {
+ SoundItem *soundItem = _soundItems[i];
+ if (soundItem->_soundFileHash == soundFileHash) {
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(i);
+ break;
+ }
+ }
+}
+
+void SoundMan::setSoundParams(uint32 soundFileHash, bool playOnceAfterRandomCountdown,
+ int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown) {
+
+ SoundItem *soundItem = getSoundItemByHash(soundFileHash);
+ if (soundItem) {
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_playLooping = false;
+ soundItem->_playOnceAfterRandomCountdown = playOnceAfterRandomCountdown;
+ if (minCountdown > 0)
+ soundItem->_minCountdown = minCountdown;
+ if (maxCountdown > 0)
+ soundItem->_maxCountdown = maxCountdown;
+ if (firstMinCountdown >= firstMaxCountdown)
+ soundItem->_currCountdown = firstMinCountdown;
+ else if (firstMinCountdown > 0 && firstMaxCountdown > 0 && firstMinCountdown < firstMaxCountdown)
+ soundItem->_currCountdown = _vm->_rnd->getRandomNumberRng(firstMinCountdown, firstMaxCountdown);
+ }
+}
+
+void SoundMan::setSoundListParams(uint32 *soundFileHashList, bool playOnceAfterRandomCountdown,
+ int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown) {
+
+ while (*soundFileHashList)
+ setSoundParams(*soundFileHashList++, playOnceAfterRandomCountdown,
+ minCountdown, maxCountdown, firstMinCountdown, firstMaxCountdown);
+}
+
+void SoundMan::playSoundLooping(uint32 soundFileHash) {
+ SoundItem *soundItem = getSoundItemByHash(soundFileHash);
+ if (soundItem) {
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_playLooping = true;
+ }
+}
+
+void SoundMan::stopSound(uint32 soundFileHash) {
+ SoundItem *soundItem = getSoundItemByHash(soundFileHash);
+ if (soundItem) {
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_playLooping = false;
+ soundItem->_soundResource->stop();
+ }
+}
+
+void SoundMan::setSoundVolume(uint32 soundFileHash, int volume) {
+ SoundItem *soundItem = getSoundItemByHash(soundFileHash);
+ if (soundItem)
+ soundItem->_soundResource->setVolume(volume);
+}
+
+void SoundMan::update() {
+ // TODO Check if active
+
+ for (uint i = 0; i < _soundItems.size(); ++i) {
+ SoundItem *soundItem = _soundItems[i];
+ if (soundItem->_playOnceAfterCountdown) {
+ if (soundItem->_currCountdown == 0) {
+ soundItem->_currCountdown = soundItem->_initialCountdown;
+ } else if (--soundItem->_currCountdown == 0) {
+ soundItem->_soundResource->play();
+ }
+ } else if (soundItem->_playOnceAfterRandomCountdown) {
+ if (soundItem->_currCountdown == 0) {
+ if (soundItem->_minCountdown > 0 && soundItem->_maxCountdown > 0 && soundItem->_minCountdown < soundItem->_maxCountdown)
+ soundItem->_currCountdown = _vm->_rnd->getRandomNumberRng(soundItem->_minCountdown, soundItem->_maxCountdown);
+ } else if (--soundItem->_currCountdown == 0) {
+ soundItem->_soundResource->play();
+ }
+ } else if (soundItem->_playLooping && !soundItem->_soundResource->isPlaying()) {
+ soundItem->_soundResource->play(); // TODO Looping parameter?
+ }
+ }
+
+ for (uint i = 0; i < _musicItems.size(); ++i) {
+ MusicItem *musicItem = _musicItems[i];
+ if (musicItem->_countdown) {
+ --musicItem->_countdown;
+ } else if (musicItem->_play && !musicItem->_musicResource->isPlaying()) {
+ musicItem->_musicResource->play(musicItem->_fadeVolumeStep);
+ musicItem->_fadeVolumeStep = 0;
+ } else if (musicItem->_stop) {
+ musicItem->_musicResource->stop(musicItem->_fadeVolumeStep);
+ musicItem->_fadeVolumeStep = 0;
+ musicItem->_stop = false;
+ }
+ }
+
+}
+
+void SoundMan::deleteGroup(uint32 nameHash) {
+ deleteMusicGroup(nameHash);
+ deleteSoundGroup(nameHash);
+}
+
+void SoundMan::deleteMusicGroup(uint32 nameHash) {
+ for (int index = _musicItems.size() - 1; index >= 0; --index) {
+ MusicItem *musicItem = _musicItems[index];
+ if (musicItem->_nameHash == nameHash) {
+ musicItem->_musicResource->unload();
+ delete musicItem->_musicResource;
+ delete musicItem;
+ _musicItems.remove_at(index);
+ }
+ }
+}
+
+void SoundMan::deleteSoundGroup(uint32 nameHash) {
+
+ SoundItem *soundItem;
+
+ if (_soundIndex1 != -1 && _soundItems[_soundIndex1]->_nameHash == nameHash) {
+ soundItem = _soundItems[_soundIndex1];
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex1);
+ _soundIndex1 = -1;
+ }
+
+ if (_soundIndex2 != -1 && _soundItems[_soundIndex2]->_nameHash == nameHash) {
+ soundItem = _soundItems[_soundIndex2];
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex2);
+ _soundIndex2 = -1;
+ }
+
+ for (int index = _soundItems.size() - 1; index >= 0; --index) {
+ soundItem = _soundItems[index];
+ if (soundItem->_nameHash == nameHash) {
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(index);
+ }
+ }
+
+}
+
+void SoundMan::playTwoSounds(uint32 nameHash, uint32 soundFileHash1, uint32 soundFileHash2, int16 initialCountdown) {
+
+ SoundItem *soundItem;
+ int16 currCountdown1 = _initialCountdown;
+ int16 currCountdown2 = _initialCountdown / 2;
+
+ if (_soundIndex1 != -1) {
+ soundItem = _soundItems[_soundIndex1];
+ currCountdown1 = soundItem->_currCountdown;
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex1);
+ _soundIndex1 = -1;
+ }
+
+ if (_soundIndex2 != -1) {
+ soundItem = _soundItems[_soundIndex2];
+ currCountdown2 = soundItem->_currCountdown;
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex2);
+ _soundIndex2 = -1;
+ }
+
+ if (initialCountdown > 0)
+ _initialCountdown = initialCountdown;
+
+ if (soundFileHash1 != 0) {
+ soundItem = new SoundItem();
+ soundItem->_nameHash = nameHash;
+ soundItem->_soundFileHash = soundFileHash1;
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_minCountdown = 0;
+ soundItem->_maxCountdown = 0;
+ soundItem->_playOnceAfterCountdown = _playOnceAfterCountdown;
+ soundItem->_initialCountdown = _initialCountdown;
+ soundItem->_playLooping = false;
+ soundItem->_currCountdown = currCountdown1;
+ soundItem->_soundResource = new SoundResource(_vm);
+ soundItem->_soundResource->load(soundFileHash1);
+ soundItem->_soundResource->setVolume(80);
+ _soundIndex1 = _soundItems.size();
+ _soundItems.push_back(soundItem);
+ }
+
+ if (soundFileHash2 != 0) {
+ soundItem = new SoundItem();
+ soundItem->_nameHash = nameHash;
+ soundItem->_soundFileHash = soundFileHash2;
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_minCountdown = 0;
+ soundItem->_maxCountdown = 0;
+ soundItem->_playOnceAfterCountdown = _playOnceAfterCountdown;
+ soundItem->_initialCountdown = _initialCountdown;
+ soundItem->_playLooping = false;
+ soundItem->_currCountdown = currCountdown2;
+ soundItem->_soundResource = new SoundResource(_vm);
+ soundItem->_soundResource->load(soundFileHash2);
+ soundItem->_soundResource->setVolume(80);
+ _soundIndex2 = _soundItems.size();
+ _soundItems.push_back(soundItem);
+ }
+
+}
+
+void SoundMan::playSoundThree(uint32 nameHash, uint32 soundFileHash) {
+
+ SoundItem *soundItem;
+
+ if (_soundIndex3 != -1) {
+ soundItem = _soundItems[_soundIndex3];
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex3);
+ _soundIndex3 = -1;
+ }
+
+ if (soundFileHash != 0) {
+ soundItem = new SoundItem();
+ soundItem->_nameHash = nameHash;
+ soundItem->_soundFileHash = soundFileHash;
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_minCountdown = 0;
+ soundItem->_maxCountdown = 0;
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_initialCountdown = _initialCountdown3;
+ soundItem->_playLooping = false;
+ soundItem->_currCountdown = 0;
+ soundItem->_soundResource = new SoundResource(_vm);
+ soundItem->_soundResource->load(soundFileHash);
+ _soundIndex2 = _soundItems.size();
+ _soundItems.push_back(soundItem);
+ }
+
+}
+
+void SoundMan::setTwoSoundsPlayFlag(bool playOnceAfterCountdown) {
+ if (_soundIndex1 != -1)
+ _soundItems[_soundIndex1]->_playOnceAfterCountdown = playOnceAfterCountdown;
+ if (_soundIndex2 != -1)
+ _soundItems[_soundIndex2]->_playOnceAfterCountdown = playOnceAfterCountdown;
+ _playOnceAfterCountdown = playOnceAfterCountdown;
+}
+
+void SoundMan::setSoundThreePlayFlag(bool playOnceAfterCountdown) {
+ if (_soundIndex3 != -1)
+ _soundItems[_soundIndex3]->_playOnceAfterCountdown = playOnceAfterCountdown;
+ _playOnceAfterCountdown3 = playOnceAfterCountdown;
+}
+
+SoundItem *SoundMan::getSoundItemByHash(uint32 soundFileHash) {
+ for (uint i = 0; i < _soundItems.size(); ++i)
+ if (_soundItems[i]->_soundFileHash == soundFileHash)
+ return _soundItems[i];
+ return NULL;
+}
+
+} // End of namespace Neverhood