Age | Commit message (Collapse) | Author |
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static (Wii)"
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This happened to me when (or shortly afterwards; I'm not quite sure)
lighting the fuse on the TNT dummy.
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Based on salty-horse's patch - thanks!
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- CID 1022298
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Some translated resources in Russian versions have incorrect unpacked
resource sizes. The original didn't perform checks for these, but we
do, thus we'll need to patch the unpacked resource sizes for each case
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This fixes the static heard when loading a saved game to a scene with
music, when the current scene also has music
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- Minor cleanup
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- Move code from the manager classes to the sound/music classes
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- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist!
- Remove some old comments
- Fix resource extData handling which fixes some crashes
- Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
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- Renamne and clean up
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- Add microtiles to the screen update to eliminate overdraw
(microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
(the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
directly using push_back on the resp. arrays
- Remove old code and comments
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- Remove unused countdowns/code in AsScene1201Creature
- Fix AudioResourceMan::isSoundPlaying
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SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
- Fix loading of non-existent resources (not elegant and not checked everywhere yet, the resource system is subject to a minor rewrite anyway)
- Rename more Klayman stuff
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Sounds and music play now in some scenes
(I didn't change the comments to code in all modules yet)
- Fix calcHash to ignore non-alphanumeric characters, this fixes at least
one animation glitch (when inserting tapes into the player)
- Move SoundResource to sound.cpp
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- Also changed all sound related function calls which are still TODO to the new names
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important code doesn't exist yet
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