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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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neverhood
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Author
2014-01-06
NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
johndoe123
2014-01-06
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
johndoe123
2014-01-06
NEVERHOOD: Add mousewheel support to original save/load dialogs
Torbjörn Andersson
2014-01-06
NEVERHOOD: Use constants for messages in a couple of places
Torbjörn Andersson
2014-01-06
NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first"
Filippos Karapetis
2014-01-05
NEVERHOOD: Simplify and document Module2800::createScene()
Filippos Karapetis
2014-01-05
NEVERHOOD: Stop the background music when showing disk player
Torbjörn Andersson
2014-01-02
NEVERHOOD: Stop background sounds during credits (bug #6475)
Filippos Karapetis
2014-01-01
NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)
Filippos Karapetis
2013-12-28
NEVERHOOD: Fix crash when playing uncompressed sounds
Torbjörn Andersson
2013-12-28
NEVERHOOD: Fix quitting via the menu (bug #6474)
Filippos Karapetis
2013-12-28
NEVERHOOD: Close the game menu when pressing the Escape key
Filippos Karapetis
2013-12-28
NEVERHOOD: Fix looping sounds (bug #6473)
Filippos Karapetis
2013-12-26
NEVERHOOD: Add an option to scale the making of videos to full screen
Filippos Karapetis
2013-12-25
NEVERHOOD: Move car to the correct position when entering a new scene
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-23
NEVERHOOD: Add names to some message IDs
Filippos Karapetis
2013-12-20
NEVERHOOD: Allow skipping of the introductory credits with the space key
Filippos Karapetis
2013-12-20
NEVERHOOD: Disable the fanmade Russian Fargus release for now
Filippos Karapetis
2013-12-07
NEVERHOOD: Add missing getDebugger() for engine API.
D G Turner
2013-11-26
Merge pull request #375 from digitall/engineAutoPlug
Johannes Schickel
2013-11-24
NEVERHOOD: Fix spacing errors
Strangerke
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-11-03
NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporter
Filippos Karapetis
2013-11-03
NEVERHOOD: Remove unused method drawShadowSurface()
Filippos Karapetis
2013-11-02
NEVERHOOD: Move some Klaymen animations specific to scene 1002
Filippos Karapetis
2013-11-02
NEVERHOOD: Really stop the radio music during the radio tower cutscene
Filippos Karapetis
2013-10-31
NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play"
Filippos Karapetis
2013-10-31
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Filippos Karapetis
2013-10-19
NEVERHOOD: Fixes for museum walls in Russian version
Eugene Sandulenko
2013-10-17
NEVERHOOD: Another fix for Russian version
Eugene Sandulenko
2013-10-10
NEVERHOOD: Fixes for Russian versions
Eugene Sandulenko
2013-10-07
NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potion
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move module-specific Klaymen code to its respective module
Filippos Karapetis
2013-10-05
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Clean up some includes
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1200
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1600
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
Filippos Karapetis
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