Age | Commit message (Collapse) | Author |
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The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
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Also, reorganize some of the functions in modules/module1000_sprites.cpp
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Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".
This option allows the player to just skip past all of these tedious
storyboard scenes
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This also reduces inter-header dependencies
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This also reduces inter-header dependencies
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This splits modules 2400, 2500 and 2600
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This splits modules 2700, 2900 and 3000
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CID 1022329
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1022304, 1022305, 1022306
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- CID 1022300
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- CID 1022298
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Some translated resources in Russian versions have incorrect unpacked
resource sizes. The original didn't perform checks for these, but we
do, thus we'll need to patch the unpacked resource sizes for each case
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The Russian translated versions of Neverhood have invalid unpacked
sizes for some compressed resources. This helps in identifying their
resource parameters more easily
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The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
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This allows to keep the engines to specfiy the files for translation close to
the engine sources itself.
Thanks to criezy for his suggestion on this approach.
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NEVERHOOD: Remove NRect constructor
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Otherwise, every global variable of type NRect requires a constructor to be
run, which can cause portability issue.
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