Age | Commit message (Collapse) | Author |
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- Rename stuff
- Remove superfluous braces
- Add a comment to the "which" code in each scene
- Use a seperate _sceneNum instead of _vm->gameState().sceneNum
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- Rename stuff
- Remove superfluous braces
- Add a comment to the "which" code in each scene
- Use a seperate _sceneNum instead of _vm->gameState().sceneNum
- Remove code related to unused resource preloading and debug messages
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setting stuff "manually"
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- processDelta() to updateBounds()
- getRect() to getCollisionBounds()
- _drawRect to _drawOffset
- _rect to _collisionBounds
- _deltaRect to _collisionBoundsOffset
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NonRepeatingRandomNumbers
- Change NonRepeatingRandomNumbers
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- Simplify GameModule::initKeySlotsPuzzle()
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game end and after jumping into the hole...)
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- Clear render queue at each scene initiailization
- Fix mouse cursor visibility (again :)
- Fix SmackerScene screen clearing
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- Remove _name field from Entity (wasn't really maintained by me and
became useless)
- Remove obsolete TODOs
- Add STICK_LAST_FRAME constant for better readability
- Remove commented out callbackList TODOs (these were so far never
used with over 90% of the game implemented)
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Mouse object is created and hiding the cursor when it's destroyed
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renderqueue stuff
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original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
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what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
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- Implement AsCommonCar::updateSound()
- Fix a bug in Scene1608 (the Klaymen animation got stuck when trying to get back into the car)
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- Add Scene1202 palette effect
- Add AsScene1405Tile sound panning
- Clean up some old comments
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- Implement GameModule::initScene2801Vars()
- Fix Scene1201::~Scene1201() which does some game logic stuff
- Rename some stuff
- Add more game variable constants
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This is used later when restoring savegames
- Rename V_RING5_PULLED to V_RADIO_ENABLED
- Implement Palette::fillBaseBlack and use it in Scene2803Small
- Fix Scene2802 (show disabled radio if it's not enabled)
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- Add BitmapFlags enum
- Merge unpackSpriteRle and unpackSpriteRleRepl
- Implement Y flipping in unpackSpriteRle
- Fix Y flipping in AsScene2804CrystalWaves
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- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
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- Remove unused stuff
- Shuffle some stuff around
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- Also fix a related bug in Module2000 (teleporter appearing animation didn't play)
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- Handle mouse button up events
- Use the SmackerDecoder's rewind
- Implement SmackerPlayer::gotoFrame (slow but better than nothing)
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- React to the space key which can skip some videos and navigation transitions
- Minor renaming in SmackerScene
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Conflicts:
configure
base/plugins.cpp
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Now the code is much more readable
- Still TODO is to do the same with get/setSubVar
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- Add SmackerPlayer::isDone()
- Fix puzzle key variable handling
- Update globalvars.txt
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- Try to stay close to the actual frame rate
- Also use the Smacker frame rate when a video is playing to
keep videos in sync with the audio
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- Also change Scene1609::testVars
- Update globalvars.txt
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- Also fix the clipRect in Scene2701
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- Rename KmScene2803b to KmScene2803Small; Scene2803b to Scene2803Small
- Rename lots of stuff
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- Remove Class541 and Class542 and instead use AsCommonIdleCarLower and AsCommonIdleCarFull
- Some renaming
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- Rename stuff in Module2400
- Move some temp sprites from class scope to local scope in the respective constructors
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- Rename some NavigationScene stuff
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- Add Module::createStaticScene to simplify creation of static scenes
(and use it in the relevant places)
- Rename Class545 to AsCommonKey and rename related variables
- Rename stuff in Module2200
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