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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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parallaction
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graphics.cpp
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Author
2007-02-18
more big-endianness fixes
Nicola Mettifogo
2007-02-17
fixed regression bug causing labels not to be aligned properly when near the ...
Nicola Mettifogo
2007-02-17
changed mapChar to use unsigned (byte) instead of char, to avoid possible sig...
Nicola Mettifogo
2007-02-17
changed CNV loading code to be endian-safe
Nicola Mettifogo
2007-02-17
Some indentation and format changes. Mostly replacing spaces with tabs.
Torbjörn Andersson
2007-02-14
More skip_whitespace -> Common::ltrim(). For real now.
Eugene Sandulenko
2007-02-05
solved 64 bit casting issue from BUG #1648325
Nicola Mettifogo
2007-02-04
added more debug levels and comments
Nicola Mettifogo
2007-02-04
solved array out of bound issue in quickFadePalette
Nicola Mettifogo
2007-02-04
added game palette static initializers to avoid warnings
Nicola Mettifogo
2007-02-04
oops fixed 64 bit warnings in the last revision
Nicola Mettifogo
2007-02-04
changed handling of zone labels to match original engine
Nicola Mettifogo
2007-01-27
removed printf's spewing out tons of debug messages
Nicola Mettifogo
2007-01-26
added NULLity checks
Nicola Mettifogo
2007-01-21
fixed occasional border issues in inventory
Nicola Mettifogo
2007-01-15
made _glyphWidths only referenced into graphics.cpp
Nicola Mettifogo
2007-01-15
enforced MemoryReadStream usage instead of custom byte swapping in background...
Nicola Mettifogo
2007-01-14
Initial import of Parallaction engine
Eugene Sandulenko