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path: root/engines/parallaction/gui_ns.cpp
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2009-04-03Moved Nippon Safes specific code from Parallaction to Parallaction_ns and ↵Nicola Mettifogo
adapted client code. svn-id: r39813
2009-03-14* Added a generic sound manager that hides engine-specific managers and ↵Nicola Mettifogo
allows accessing them through a simplified command/parameter interface. * Updated client code to use the new manager. * Moved Nippon Safes sound code from sound.cpp to sound_ns.cpp. svn-id: r39394
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-02-21Fix for bug #1864270. Music now goes on after the the credits have been ↵Nicola Mettifogo
displayed in the Amiga demo version of Nippon Safes. svn-id: r38664
2008-12-14Removed some unused code.Nicola Mettifogo
svn-id: r35357
2008-11-08* removed the obsolete _quit flagNicola Mettifogo
* refactored most cleanup code for locations and game svn-id: r34939
2008-11-07* completed transition to Common::Archive for Nippon Safes.Nicola Mettifogo
* removed lots of old Archive swap magic svn-id: r34931
2008-09-02Merging more of the GSoC 2008 RTL branch: PARALLACTIONNicola Mettifogo
svn-id: r34268
2008-08-31More cleanup.Nicola Mettifogo
svn-id: r34223
2008-08-31Moved save/load code into SaveLoad class.Nicola Mettifogo
svn-id: r34220
2008-08-31Uniformed the interface of Parallaction class (and its hierarchy) with ↵Nicola Mettifogo
regards of gui code, which is now independent of engine version. svn-id: r34219
2008-08-30Removed global g_system.Nicola Mettifogo
svn-id: r34209
2008-08-30Moved mouse cursor loading/handling to Input class.Nicola Mettifogo
svn-id: r34206
2008-08-25Fixed regression: show mouse and enable input in NS Demo.Nicola Mettifogo
svn-id: r34144
2008-08-16Fixes for Parallaction loading from launcherChristopher Page
svn-id: r33923
2008-08-05Made changes to keep KYRA and PARA compatible with RTL/GMMChristopher Page
svn-id: r33628
2008-07-25Converted BRA to work with the new menu approach. It is not yet well ↵Nicola Mettifogo
plugged-in as in NS, but it suffices for the moment. svn-id: r33272
2008-07-25* Merged old input management flags into a single mouse status variable.Nicola Mettifogo
* Mouse is now displayed when it is needed, and hidden when it is not ;) svn-id: r33270
2008-07-24Fixed leak in new gui code.Nicola Mettifogo
svn-id: r33261
2008-07-24* Moved end intro and end game sequences code to gui.Nicola Mettifogo
* Rewrote all gui code to be run inside the main loop * Added code to avoid crashes when a scene with no standard background is drawn svn-id: r33260
2008-07-23Removed the historical waitUntilLeftClick function and adapted code to use ↵Nicola Mettifogo
the more general readInput and waitForButtonEvent. svn-id: r33226
2008-06-24Fix for bug #2001193. Character confirmation screen didn't appear and game ↵Nicola Mettifogo
crashed because too many strings were added to the draw list. svn-id: r32762
2008-05-15* Cleanup of input code.Nicola Mettifogo
* Removed old timer routines. svn-id: r32135
2008-05-14- Moved input code to its own class.Nicola Mettifogo
- Slightly simplified inventory highlight code thanks to changes in input code. svn-id: r32115
2008-01-31Slightly simplified Archive selection when loading resources.Nicola Mettifogo
svn-id: r30714
2008-01-29Cleanup (step 2). No code outside Gfx reference screen buffers anymore.Nicola Mettifogo
svn-id: r30695
2008-01-28Cleanup (step 1).Nicola Mettifogo
svn-id: r30689
2008-01-28Removed usage of kBitFront and kBitBack. Only the old kBit2 buffer is kept ↵Nicola Mettifogo
to store the background picture. svn-id: r30687
2008-01-28Oops. Forgot to update this in the last commit.Nicola Mettifogo
svn-id: r30683
2008-01-28Changed guiSelectCharacter to work with only screen buffer.Nicola Mettifogo
svn-id: r30682
2008-01-28Move low level background management into Gfx.Nicola Mettifogo
svn-id: r30681
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-09Turned Gfx::setFont into a protected member, since now Gfx can automatically ↵Nicola Mettifogo
detect which font to use. Gfx still needs setFont internally to select fonts. The font shadowing introduced in revision 30221 has been removed as well, since the new approach handles it better. svn-id: r30361
2008-01-09Replaced the remaining old string code with the new label code. All the text ↵Nicola Mettifogo
is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. svn-id: r30360
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-04In revision 30221, the correct font wasn't selected in the character ↵Nicola Mettifogo
selection screen. Always ask things twice. svn-id: r30222
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵Nicola Mettifogo
Amiga. The correct font for intro screen has also been selected. svn-id: r30221
2007-12-09Fix for bug #1777053. Engine was ruling out valid passwords because of wrong ↵Nicola Mettifogo
implementation. svn-id: r29799
2007-11-17Refactored main input code.Nicola Mettifogo
svn-id: r29532
2007-11-16Added const to static data.Johannes Schickel
svn-id: r29520
2007-11-16Refactored language selection code.Nicola Mettifogo
svn-id: r29518
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-01Added color-inversion effect in character selection screen. The effect ↵Nicola Mettifogo
doesn't exactly work like the original yet (Amiga only). svn-id: r29372
2007-11-01Refactored some gui code.Nicola Mettifogo
svn-id: r29371
2007-11-01More refactoring for gui code.Nicola Mettifogo
svn-id: r29355
2007-11-01* Merged object Menu into Parallaction_ns.Nicola Mettifogo
* Some preliminary refactoring of ex-menu code. svn-id: r29354