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path: root/engines/parallaction/parallaction.cpp
AgeCommit message (Expand)Author
2008-11-08* cleanupNicola Mettifogo
2008-11-08* removed the obsolete _quit flagNicola Mettifogo
2008-11-07* completed transition to Common::Archive for Nippon Safes.Nicola Mettifogo
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-01Fixed assorted leaks in NS Amiga.Nicola Mettifogo
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn
2008-09-02Merging more of the GSoC 2008 RTL branch: PARALLACTIONNicola Mettifogo
2008-08-31More cleanup.Nicola Mettifogo
2008-08-31Cleanup.Nicola Mettifogo
2008-08-31Moved save/load code into SaveLoad class.Nicola Mettifogo
2008-08-31Uniformed the interface of Parallaction class (and its hierarchy) with regard...Nicola Mettifogo
2008-08-30Removed global g_system.Nicola Mettifogo
2008-08-30Moved mouse cursor loading/handling to Input class.Nicola Mettifogo
2008-08-26Cleanup.Nicola Mettifogo
2008-08-21Removed unused code and structures, and a bit of cleanup.Nicola Mettifogo
2008-08-18* Split up blt routine (there is room for a ton of improvements)Nicola Mettifogo
2008-08-16Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-...Christopher Page
2008-08-15Updated layer calculation: animations are now hidden properly by background e...Nicola Mettifogo
2008-08-15Made coordinates and frame number protected into Zone and Animation, and chan...Nicola Mettifogo
2008-08-15Simplified handling of script variables (especially locals).Nicola Mettifogo
2008-08-14Some variable renamed to make more sense.Nicola Mettifogo
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-31* Removed references to the current _backgroundInfo from parser code.Nicola Mettifogo
2008-07-31Made changing of background more flexible, in that the engine can now configu...Nicola Mettifogo
2008-07-31Changed Gfx::_backgroundInfo to be a pointer. This temporarily kills all z-bu...Nicola Mettifogo
2008-07-28Pick up/drop/open/close actions are now available in game.Nicola Mettifogo
2008-07-27Doug from BRA can now walk in his hotel room. He still stops in bizarre poses...Nicola Mettifogo
2008-07-26More cleanup.Nicola Mettifogo
2008-07-26* Added walk calculations to BRA (doesn't walk yet, though).Nicola Mettifogo
2008-07-25Added --list-saves support for PARALLACTION, and -x support for NipponSafesChristopher Page
2008-07-25Changed the remaining references to Nodes into Points.Nicola Mettifogo
2008-07-24* Moved end intro and end game sequences code to gui.Nicola Mettifogo
2008-07-23Removed the historical waitUntilLeftClick function and adapted code to use th...Nicola Mettifogo
2008-07-23Removed useless event management code and made readInput() more general.Nicola Mettifogo
2008-07-23More decoupling of inventory code.Nicola Mettifogo
2008-07-23More merging of input code.Nicola Mettifogo
2008-07-22Merged inventory input code from different files.Nicola Mettifogo
2008-07-22Changed comment display code so that input polling is integrated into the mai...Nicola Mettifogo
2008-07-21Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,...Christopher Page
2008-07-21Improved GMM sound setting config for ParallactionChristopher Page
2008-07-21Some refactoring for tracking of floating labels.Nicola Mettifogo
2008-07-21Massive refactoring of dialogue code, which is now implemented as a finite st...Nicola Mettifogo
2008-07-14Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,...Christopher Page
2008-07-13More refactoring of walk code.Nicola Mettifogo
2008-07-13Cleanup of walk code.Nicola Mettifogo
2008-07-11Moved program and command execution code out of the engine, into their own br...Nicola Mettifogo
2008-07-10Parallaction works with the new GMM implementationChristopher Page
2008-07-09Fixed leaks in NS and BRA.Nicola Mettifogo
2008-07-09Fixed regression introduced with GfxObj: the character sprite was sometimes r...Nicola Mettifogo