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author | Nicola Mettifogo | 2008-08-15 08:44:41 +0000 |
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committer | Nicola Mettifogo | 2008-08-15 08:44:41 +0000 |
commit | 22eaffcb343c688defbcd53445ad111390edb71d (patch) | |
tree | 3b0cb32a54def2af1e6e2deb00fda2dbbcf4de7c /engines/parallaction/parallaction.cpp | |
parent | 0606fef24e03580d2d2f3c34f9fd254f361d7623 (diff) | |
download | scummvm-rg350-22eaffcb343c688defbcd53445ad111390edb71d.tar.gz scummvm-rg350-22eaffcb343c688defbcd53445ad111390edb71d.tar.bz2 scummvm-rg350-22eaffcb343c688defbcd53445ad111390edb71d.zip |
Updated layer calculation: animations are now hidden properly by background elements (but not items yet).
svn-id: r33894
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
-rw-r--r-- | engines/parallaction/parallaction.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index e8621d5fd7..c810d22b33 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -352,7 +352,7 @@ void Parallaction::runGame() { if (_input->_inputMode == Input::kInputModeGame) { _programExec->runScripts(_location._programs.begin(), _location._programs.end()); - _char._ani->setZ(_char._ani->height() + _char._ani->getY()); + _char._ani->setZ(_char._ani->height() + _char._ani->getFrameY()); if (_char._ani->gfxobj) { _char._ani->gfxobj->z = _char._ani->getZ(); } |