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authorNicola Mettifogo2008-08-15 08:44:41 +0000
committerNicola Mettifogo2008-08-15 08:44:41 +0000
commit22eaffcb343c688defbcd53445ad111390edb71d (patch)
tree3b0cb32a54def2af1e6e2deb00fda2dbbcf4de7c /engines/parallaction/parallaction.cpp
parent0606fef24e03580d2d2f3c34f9fd254f361d7623 (diff)
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Updated layer calculation: animations are now hidden properly by background elements (but not items yet).
svn-id: r33894
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
-rw-r--r--engines/parallaction/parallaction.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index e8621d5fd7..c810d22b33 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -352,7 +352,7 @@ void Parallaction::runGame() {
if (_input->_inputMode == Input::kInputModeGame) {
_programExec->runScripts(_location._programs.begin(), _location._programs.end());
- _char._ani->setZ(_char._ani->height() + _char._ani->getY());
+ _char._ani->setZ(_char._ani->height() + _char._ani->getFrameY());
if (_char._ani->gfxobj) {
_char._ani->gfxobj->z = _char._ani->getZ();
}