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path: root/engines/parallaction/walk.cpp
AgeCommit message (Expand)Author
2009-02-24Fixed shadowed name.Nicola Mettifogo
2009-02-24Implemented follower support, except that:Nicola Mettifogo
2009-02-24Changed interface to walk code, to better handle the differences between game...Nicola Mettifogo
2009-02-03Removed newlines from debug statements.Nicola Mettifogo
2009-01-07Extended PathBuffer to support BRA.Nicola Mettifogo
2009-01-07* moved more mask management to BackgroundInfoNicola Mettifogo
2008-12-17Reduced code duplication when manipulating Animations, and cleanup.Nicola Mettifogo
2008-12-14Removed some unused code.Nicola Mettifogo
2008-12-06Implemented horizontal scrolling for BRA, by using a back buffer. Dialogues i...Nicola Mettifogo
2008-08-15Made coordinates and frame number protected into Zone and Animation, and chan...Nicola Mettifogo
2008-07-28Enforcing use of nullZonePtr only for nulling out pointers, as it is useless ...Nicola Mettifogo
2008-07-27Added rudimental support for location changes when walking through doors. The...Nicola Mettifogo
2008-07-27Doug from BRA can now walk in his hotel room. He still stops in bizarre poses...Nicola Mettifogo
2008-07-26More cleanup.Nicola Mettifogo
2008-07-26Cleanup.Nicola Mettifogo
2008-07-26* Added walk calculations to BRA (doesn't walk yet, though).Nicola Mettifogo
2008-07-25Changed the remaining references to Nodes into Points.Nicola Mettifogo
2008-07-25* Changed walk code to use Common::Point instead of the clumsy WalkNode.Nicola Mettifogo
2008-07-14Fixed regression in walk code. Now standing frames are correctly selected whe...Nicola Mettifogo
2008-07-13More refactoring of walk code.Nicola Mettifogo
2008-07-13Cleanup of walk code.Nicola Mettifogo
2008-07-11Moved program and command execution code out of the engine, into their own br...Nicola Mettifogo
2008-05-05- Moved some members from the engine class to Location, since they belong there.Nicola Mettifogo
2008-04-17Fixed usage of SharedPtr, so that reference counting is proper and there are ...Nicola Mettifogo
2008-04-06Replaced custom ManagedList with Common::SharedPtr.Nicola Mettifogo
2008-01-28Removed all job routines. Stubs have been left for future reference in the co...Nicola Mettifogo
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2007-11-19Walk and script handling are now directly handled by the main loop, instead o...Nicola Mettifogo
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-02Cleanup: removed unneeded references to engine (_vm).Nicola Mettifogo
2007-09-02Jobs are now members of the engine and are handled with a table, instead of b...Nicola Mettifogo
2007-08-28Enforced use of character's feet coordinates throughout the walk code.Nicola Mettifogo
2007-08-11Cleanup.Nicola Mettifogo
2007-08-11Overhaul of background/mask/path handling:Nicola Mettifogo
2007-08-07MaskBuffer and PathBuffer are now correctly freed before they are deallocated...Nicola Mettifogo
2007-08-06- Renamed BitBuffer to MaskBufferNicola Mettifogo
2007-07-29Cleanup.Nicola Mettifogo
2007-07-27- Moved disk code for Nippon Safes in new file disk_ns.cpp, adding _ns suffix...Nicola Mettifogo
2007-07-26Made screen size parameters properties of engine instead of compile-time cons...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-13cleanupNicola Mettifogo
2007-04-23Fixed paths. (Short comment for big achievement).Nicola Mettifogo
2007-04-23Fixed walking bug: random nodes aren't inserted in the walk path anymore.Nicola Mettifogo
2007-04-15Fixed some memory leaks.Nicola Mettifogo
2007-04-11- Moved Zone and Animation to List<>.Nicola Mettifogo
2007-04-09- moved walk code to List<>Nicola Mettifogo
2007-04-07Explicit constructor invoked when instancing WalkNode.Nicola Mettifogo
2007-04-07Reduced dependency between project files, and prepared defs.h for deletion as...Nicola Mettifogo
2007-04-07Turned free___() routines into proper destructors for Zone, Animation and Pro...Nicola Mettifogo