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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-02-24
ArchiveFile's details are now known only to archive code
Nicola Mettifogo
2007-02-24
french amiga demo is now recognized (not playable yet)
Nicola Mettifogo
2007-02-23
Fix fixed spelling :)
Max Horn
2007-02-23
Fix spelling.
Eugene Sandulenko
2007-02-21
Add support for MIDI music. THough the music is not yet heard since
Eugene Sandulenko
2007-02-20
made hi-level parsing routines (Zone, Commands, Dialogue, Animation) rely on ...
Nicola Mettifogo
2007-02-20
changed parseComment to use Script stream instead of file
Nicola Mettifogo
2007-02-20
cleanup and small fixes
Nicola Mettifogo
2007-02-20
animation scripts are now parsed through the same pipeline used for location ...
Nicola Mettifogo
2007-02-19
first step in parser simplification
Nicola Mettifogo
2007-02-19
a little more refactoring
Nicola Mettifogo
2007-02-19
refactoring
Nicola Mettifogo
2007-02-19
a little bit of fiddling to expose similarities between routines
Nicola Mettifogo
2007-02-19
Fix compilation
Eugene Sandulenko
2007-02-19
table routines merged with common engine code
Nicola Mettifogo
2007-02-19
oops forgot to update make module
Nicola Mettifogo
2007-02-19
renamed file to follow common convention
Nicola Mettifogo
2007-02-19
moved specialised parsing routines in parser.cpp, so code can be refactored m...
Nicola Mettifogo
2007-02-19
fixed bad implementation
Nicola Mettifogo
2007-02-19
fixed engine bug preventing savegames from being consistent with the actual g...
Nicola Mettifogo
2007-02-19
fixed regression bug preventing user from interacting with many items, notabl...
Nicola Mettifogo
2007-02-18
Bad hack to make thsi engine run on PalmOS
Chris Apers
2007-02-18
fixed broken savegames with duplicate items
Nicola Mettifogo
2007-02-18
replaced magic number with kFlagsVisited where needed
Nicola Mettifogo
2007-02-18
found and commented gross hack in the original engine
Nicola Mettifogo
2007-02-18
change in debug level
Nicola Mettifogo
2007-02-18
set the size of savegame name to the same length for both saving and loading
Nicola Mettifogo
2007-02-18
enforced use of MAKE_INVENTORY_ID
Nicola Mettifogo
2007-02-18
fixed broken sprintf formats in saving routines
Nicola Mettifogo
2007-02-18
new special debug levels
Nicola Mettifogo
2007-02-18
fixes last broken commit
Nicola Mettifogo
2007-02-18
more big-endianness fixes
Nicola Mettifogo
2007-02-18
adjusted wrong comment
Nicola Mettifogo
2007-02-17
fixed regression bug causing labels not to be aligned properly when near the ...
Nicola Mettifogo
2007-02-17
changed mapChar to use unsigned (byte) instead of char, to avoid possible sig...
Nicola Mettifogo
2007-02-17
changed CNV loading code to be endian-safe
Nicola Mettifogo
2007-02-17
Changed spaces to tabs again.
Torbjörn Andersson
2007-02-17
more conventional termination handling. Event loops are going to get merged s...
Nicola Mettifogo
2007-02-17
Some indentation and format changes. Mostly replacing spaces with tabs.
Torbjörn Andersson
2007-02-17
changed some debug levels
Nicola Mettifogo
2007-02-17
fixed regression bug caused by ZoneTypeData being declared as a struct instea...
Nicola Mettifogo
2007-02-15
fixed a bug in the original engine causing memory-protected systems to occasi...
Nicola Mettifogo
2007-02-15
fixed warning pointed out by _Q
Nicola Mettifogo
2007-02-14
More skip_whitespace -> Common::ltrim(). For real now.
Eugene Sandulenko
2007-02-13
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...
Max Horn
2007-02-13
skip_whitespace() -> Common::ltrim()
Eugene Sandulenko
2007-02-13
cancel button on load/save dialog is now handled correctly
Nicola Mettifogo
2007-02-13
cleanup
Nicola Mettifogo
2007-02-13
AdvancedDetector changes:
Max Horn
2007-02-13
Rename Common::GF_XXX to Common::ADGF_XXX
Eugene Sandulenko
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