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2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07PARALLACTION: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2014-05-27ALL: Make Debugger command function names conform to our guidelines.Johannes Schickel
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-10PARALLACTION: Remove leftover "debugLevel" command prototype.D G Turner
2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18PARALLACTION: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-24PARALLACTION: Janitorial - Fix spacing errorsStrangerke
2013-11-09PARALLACTION: Initialize class. CID 1002753Eugene Sandulenko
2013-11-09PARALLACTION: Initialize variable. CID 1002725Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variable. CID 1002724Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002721Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variable. CID 1002715Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002708Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002707Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002706Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002705Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002703Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002702Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002701Eugene Sandulenko
2013-11-03PARALLACTION: Make sure overridden methods are not used. Fixes compiler warningEugene Sandulenko
2013-11-03PARALLACTION: Pass big value by reference rather than copying. CID 1003923Eugene Sandulenko
2013-10-08PARALLACTION: Comment out unused assignment. CID 1002508Eugene Sandulenko
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-03PARALLACTION: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03PARALLACTION: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03PARALLACTION: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-18ENGINES: Remove a bunch of unused private member variablesMax Horn
All instances uncovered by clang warnings.
2013-04-17PARALLACTION: Fix BRA amiga inventory item cursors.Alyssa Milburn
2013-04-17PARALLACTION: Don't use an invalid array index.Alyssa Milburn
2013-04-17PARALLACTION: Add some sanity checks to SoundMan_br::execute.Alyssa Milburn
2013-04-17PARALLACTION: Fix buffer size in unpackBackground.Alyssa Milburn
2013-04-17PARALLACTION: Use strlcpy instead of strncpy.Alyssa Milburn
2013-04-15PARALLACTION: CleanupWillem Jan Palenstijn
2013-01-06PARALLACTION: Fix a const cast warning.Johannes Schickel
2013-01-06PARALLACTION: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2012-11-19PARALLACTION: Mask unused, but set variable warning, by debug().D G Turner
This variable is likely to be used in the future if the associated TODO is implemented, so this warning is inhibited by adding a debug() output statement.
2012-09-28PARALLACTION: Add a workaround for the end credits of NSFilippos Karapetis
The game scripts try to show a non-existing frame. We set it to an existing one here. Part of the fixes for bug #5866
2012-09-28PARALLACTION: Add a workaround for the end credits of NSFilippos Karapetis
The end credits reference a version of Dino called "Dinor", which makes the engine look for a non-existing file. We set the name to "dino", as it should be in this case, so that the engine loads the correct file. Part of the fixes for bug #5866
2012-09-28PARALLACTION: Add a missing return statementFilippos Karapetis
The final credits screen has no background, it just reuses the background of the final scene. Part of the fixes for bug #5866