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2007-02-18new special debug levelsNicola Mettifogo
svn-id: r25674
2007-02-18fixes last broken commitNicola Mettifogo
svn-id: r25673
2007-02-18more big-endianness fixesNicola Mettifogo
svn-id: r25672
2007-02-18adjusted wrong commentNicola Mettifogo
svn-id: r25670
2007-02-17fixed regression bug causing labels not to be aligned properly when near the ↵Nicola Mettifogo
right border svn-id: r25665
2007-02-17changed mapChar to use unsigned (byte) instead of char, to avoid possible ↵Nicola Mettifogo
sign issues svn-id: r25664
2007-02-17changed CNV loading code to be endian-safeNicola Mettifogo
svn-id: r25663
2007-02-17Changed spaces to tabs again.Torbjörn Andersson
svn-id: r25656
2007-02-17more conventional termination handling. Event loops are going to get merged ↵Nicola Mettifogo
soon, so there are FIXME remainders around there. svn-id: r25655
2007-02-17Some indentation and format changes. Mostly replacing spaces with tabs.Torbjörn Andersson
svn-id: r25654
2007-02-17changed some debug levelsNicola Mettifogo
svn-id: r25653
2007-02-17fixed regression bug caused by ZoneTypeData being declared as a struct ↵Nicola Mettifogo
instead of an union. Should have taken care of this when the switch was actually made... svn-id: r25652
2007-02-15fixed a bug in the original engine causing memory-protected systems to ↵Nicola Mettifogo
occasionally crash svn-id: r25614
2007-02-15fixed warning pointed out by _QNicola Mettifogo
svn-id: r25613
2007-02-14More skip_whitespace -> Common::ltrim(). For real now.Eugene Sandulenko
svn-id: r25577
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13skip_whitespace() -> Common::ltrim()Eugene Sandulenko
svn-id: r25573
2007-02-13cancel button on load/save dialog is now handled correctlyNicola Mettifogo
svn-id: r25565
2007-02-13cleanupNicola Mettifogo
svn-id: r25562
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵Max Horn
add it for AGOS, too svn-id: r25543
2007-02-13(re)added flags field to ADGameDescription, with currently only one value ↵Max Horn
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539
2007-02-12changed structure packing to use pack-start.h and pack-end.hNicola Mettifogo
svn-id: r25537
2007-02-11Fix warningsMax Horn
svn-id: r25498
2007-02-11added load/save supportNicola Mettifogo
svn-id: r25496
2007-02-10fixed wrong implementation: zones and animations now survive location ↵Nicola Mettifogo
switches according to their properties and/or system flags svn-id: r25478
2007-02-08fixed bug: dialogue questions don't clutter the screen anymore when user is ↵Nicola Mettifogo
selecting an answer svn-id: r25429
2007-02-08fixed bug in dialogue parsing code: available answers now really depend on ↵Nicola Mettifogo
game flags svn-id: r25427
2007-02-07fixed location script parsing error causing irritatingly inconsistent gameplayNicola Mettifogo
svn-id: r25421
2007-02-07changed multiplexed uint32 to const void* to avoid errors on 64 bits systemsNicola Mettifogo
svn-id: r25418
2007-02-05solved 64 bit casting issue from BUG #1648325Nicola Mettifogo
svn-id: r25391
2007-02-04applied 2nd workaround to avoid crashes caused by labels when switching locationNicola Mettifogo
svn-id: r25388
2007-02-04added more debug levels and commentsNicola Mettifogo
svn-id: r25386
2007-02-04solved array out of bound issue in quickFadePaletteNicola Mettifogo
svn-id: r25380
2007-02-04added game palette static initializers to avoid warningsNicola Mettifogo
svn-id: r25379
2007-02-04Implemented workaround to avoid crashes on location switches, using ↵Nicola Mettifogo
knowledge from Big Red Adventure. svn-id: r25378
2007-02-04oops fixed 64 bit warnings in the last revisionNicola Mettifogo
svn-id: r25377
2007-02-04changed handling of zone labels to match original engineNicola Mettifogo
svn-id: r25376
2007-02-04_hoverZone now is handled as in the original engineNicola Mettifogo
svn-id: r25375
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327
2007-01-31fixed casting bug as suggested by fingolfin on tracker item #1648325Nicola Mettifogo
svn-id: r25304
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
svn-id: r25241
2007-01-27Oops. Revert accidental commitEugene Sandulenko
svn-id: r25233
2007-01-27Fixes and gfx rendering worksEugene Sandulenko
svn-id: r25232
2007-01-27removed printf's spewing out tons of debug messagesNicola Mettifogo
svn-id: r25217
2007-01-26fixed out-of-bounds error causing random crashes in dialoguesNicola Mettifogo
svn-id: r25215
2007-01-26added more debug messagesNicola Mettifogo
svn-id: r25214