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path: root/engines/pegasus/graphics.h
AgeCommit message (Expand)Author
2017-09-12PEGASUS: Call OSystem::updateScreen on each frameBastien Bouclet
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
2012-07-05PEGASUS: Cleanup doFadeOutSync/doFadeInSync callsMatthew Hoops
2012-07-05PEGASUS: Implement screen fadingMatthew Hoops
2012-03-20Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
2011-10-28PEGASUS: Implement dirty rect erase code (as used by the space chase)Matthew Hoops
2011-10-18PEGASUS: Add our TGWorldSaver replacementMatthew Hoops
2011-10-16PEGASUS: Implement screen shakingMatthew Hoops
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
2011-09-30PEGASUS: Introduce better cursor update codeMatthew Hoops
2011-09-29PEGASUS: Resolve some TODO's and cleanupMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-26PEGASUS: Update the GraphicsManager a bitMatthew Hoops
2011-09-21PEGASUS: Remove old graphics APIMatthew Hoops
2011-09-21PEGASUS: Add very simple mouse movement update checkingMatthew Hoops
2011-09-15PEGASUS: Implement very basic screen updating (new API)Matthew Hoops
2011-09-10PEGASUS: Implement two of the primitive-based DisplayElementsMatthew Hoops
2011-09-09PEGASUS: Add DisplayElement class and begin porting over the graphics APIMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-02-21PEGASUS: Remove the rest of the svn keywords from the copyrightMatthew Hoops
2011-02-21PEGASUS: Add my very WIP Pegasus Prime engineMatthew Hoops