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path: root/engines/pegasus/items/biochips
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2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-20PEGASUS: Prevent recalling from Prehistoric without the historical logMatthew Hoops
Fixes an original game bug
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-05-12PEGASUS: Fix some warnings found with optimizations onMatthew Hoops
2012-04-11PEGASUS: Fix the pegasus biochip recall button highlightMatthew Hoops
2012-04-06PEGASUS: More MSVC "fixes"Matthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-11-01PEGASUS: Implement the rest of the mapping biochipMatthew Hoops
2011-10-28PEGASUS: Allow for initial support of the space chaseMatthew Hoops
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too.
2011-10-15PEGASUS: Add the Mars neighborhoodMatthew Hoops
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working.
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
Needed to be able to load saved games
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-08PEGASUS: Fix stupid bugs in the item codeMatthew Hoops
2011-09-04PEGASUS: Implement more item codeMatthew Hoops